I've never posted on the forums before, but I registered today in the hopes of having the developers reconsider the changes they are going to make to Samurai in 6.1

I'll start with the removal of Kaiten which they announced their reason of getting rid of it was for "button bloat". If button bloat was truly the reason, then why didn't the development team decide to not consolidate the three other abilities such as Shoha/Shoha II, Guren/Senei, and Ikishoten/Ogi Namikiri. Consolidating any of those 3 would've helped with that issue with zero change in the gameplay and feel of Samurai. By removing kaiten, you're removing the bit of depth of kenki management there was that would keep the player engaged in the job. Now you can just zone out and disregard how much kenki you have for kaiten in your burst windows (even and odd) which is considerably more boring to me. The other part is the fantasy feel of the job. There is something rewarding about slowly building up sens, do a winding up/power up move into your big hitters. To me, it's a pretty iconic part of the job. I definitely feel like the negatives of removing kaiten far outweighs that of consolidating the other skills.

The second I'll talk about is the auto crits on Midares and Ogi Namikiri. I can understand that Samurai could feel like a feast or famine class but I think the danger of having auto crits is removing the synergy it has with certain raid buffs such as DRG's battle litany, SCH's chain stratgem, and DNC's devilment. If I remembered correctly, part of the reason why Square Enix pushed for 2 min windows on all class was for synergy across all jobs but this kind of goes against that philosophy as now Samurai doesn't synergize as well with the 3 previously mentioned job. Instead, maybe they could separate Midare into two separate hits (i.e. Ninja's Dream within a Dream) to help out with damage variance or shift some of the power from the big attacks into some of the smaller weaponskills like Gekko/Kasha (which are considerably still used in raid buffs a bit).

Anyways those are my thoughts. I do hope that development team listens to the feedback on the changes and offer a bit more explanation on their reasoning for those changes. Thanks.