Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 164

Thread: 6.1 Samurai

  1. #41
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kazimere View Post
    There is no management of kenki, and there hasn’t been for quite some time. Don’t even try to prop that up. It buffed weapon skillls, and the only ones worth buffing over using a shinten were the Iajutsue. Effectively just making the skill something you weaved in every 8th GCD, or for when you needed to bana.

    It was a cool concept that ultimately failed to implement like it needed to, imo. All it’s really got going for it is that it’s got a cool animation.

    I agree with the rest of your post.
    Uh, if you didn't pay attention in your rotation you could absolutely get into a scenario where you wouldn't have enough kenki to re-apply kaiten to higanbana. Just because there isn't a lot of management doesn't mean there eas none at all. Removing kaiten however does effectively remove kenki management completely.
    (11)

  2. #42
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    I mean, how much attention needs to be paid? Every combo gives you enough for a kaiten. There is no management when that is the case.

    I understand what you are saying, and I think that was the intended concept. It just didn’t pan out that way on implementation.
    (1)

  3. #43
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kazimere View Post
    I mean, how much attention needs to be paid? Every combo gives you enough for a kaiten. There is no management when that is the case.

    I understand what you are saying, and I think that was the intended concept. It just didn’t pan out that way on implementation.
    I still mess up sometimes when I'm not paying attention, and I played sam for 3+ years and have gotten good parses and such. Also kenki math is fun.
    (3)

  4. #44
    Player
    MoonMoon97's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Miyu Moon
    World
    Zalera
    Main Class
    Samurai Lv 100
    I've never posted on the forums before, but I registered today in the hopes of having the developers reconsider the changes they are going to make to Samurai in 6.1

    I'll start with the removal of Kaiten which they announced their reason of getting rid of it was for "button bloat". If button bloat was truly the reason, then why didn't the development team decide to not consolidate the three other abilities such as Shoha/Shoha II, Guren/Senei, and Ikishoten/Ogi Namikiri. Consolidating any of those 3 would've helped with that issue with zero change in the gameplay and feel of Samurai. By removing kaiten, you're removing the bit of depth of kenki management there was that would keep the player engaged in the job. Now you can just zone out and disregard how much kenki you have for kaiten in your burst windows (even and odd) which is considerably more boring to me. The other part is the fantasy feel of the job. There is something rewarding about slowly building up sens, do a winding up/power up move into your big hitters. To me, it's a pretty iconic part of the job. I definitely feel like the negatives of removing kaiten far outweighs that of consolidating the other skills.

    The second I'll talk about is the auto crits on Midares and Ogi Namikiri. I can understand that Samurai could feel like a feast or famine class but I think the danger of having auto crits is removing the synergy it has with certain raid buffs such as DRG's battle litany, SCH's chain stratgem, and DNC's devilment. If I remembered correctly, part of the reason why Square Enix pushed for 2 min windows on all class was for synergy across all jobs but this kind of goes against that philosophy as now Samurai doesn't synergize as well with the 3 previously mentioned job. Instead, maybe they could separate Midare into two separate hits (i.e. Ninja's Dream within a Dream) to help out with damage variance or shift some of the power from the big attacks into some of the smaller weaponskills like Gekko/Kasha (which are considerably still used in raid buffs a bit).

    Anyways those are my thoughts. I do hope that development team listens to the feedback on the changes and offer a bit more explanation on their reasoning for those changes. Thanks.
    (13)

  5. #45
    Player
    EllieDaCat's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    7
    Character
    Nemesis Echo
    World
    Midgardsormr
    Main Class
    Astrologian Lv 80
    Everyone is upset about them removing a button, but no one is thinking about how SAM won’t be let into PFs because they have an auto crit and SCH, DRG, DNC, and BRD won’t want to play with them just like they don’t want WAR to play with them uwu
    (9)

  6. #46
    Player
    EllieDaCat's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    7
    Character
    Nemesis Echo
    World
    Midgardsormr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EllieDaCat View Post
    Everyone is upset about them removing a button, but no one is thinking about how SAM won’t be let into PFs because they have an auto crit and SCH, DRG, DNC, and BRD won’t want to play with them just like they don’t want WAR to play with them uwu
    Well DNC doesn’t care about WAR. And also MCH with SCH and DRG.
    (0)

  7. #47
    Player
    MoonMoon97's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Miyu Moon
    World
    Zalera
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SieyaM View Post
    So maybe I am misreading this OP but it appears that the primary reason they want to keep this skill is because it is flashy and has a good sound effect, which is nice and all but not a reason to keep it.
    They already mention why it's bad from a gameplay standpoint, but keeping the skill because it plays well into the fantasy feel of the Samurai with its animation is an absolutely valid reason to keep it. People will absolutely pick up a class for the fantasy feel of the job instead of gameplay. As OP mentioned as well, the reason the development team removed the skill was for button bloat, which if button bloat was really the issue, then why didn't they address Shoha/Shoha II, Guren/Senei, and/or Ikishoten/Ogi Namikiri. I feel the negatives of removing kaiten outweigh the consolidation of those three set of skills.
    (5)

  8. #48
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Luin View Post
    Should we upgrade Shoha1 into Shoha2?

    Should we combine Senei and Guren?

    Should we combine Shinten and Kyuten?
    This bothers me on several levels. No. The game is already braindead enough in dungeons without having your AoE be the same thing as your ST. Stoppit. This is the sort of dumb thing a hardcore raider would say because 90 percent of the content they engage with are boss fights and the other 10 percent is spent rushing players through dungeons to grind dailies. If the way you play the game means that the ST/AoE distinction is "button bloat", just take them off your hotbars, you horribly unfun person.
    (0)

  9. #49
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Acece View Post
    I still mess up sometimes when I'm not paying attention, and I played sam for 3+ years and have gotten good parses and such. Also kenki math is fun.
    It's not often but it has happened before that I got overzealous with Shinten in Savage because I was paying too much attention to the mechanics and too little to my Kenki bar.

    With that said I don't care so much about that or how difficult it is or whatever in this scenario, to me Kaiten is just fun to use that's my issue with the removal.
    In the end of the day FFXIV has fairly static rotations, so when you remove a button from it then it makes it more monotonous and less engaging.
    This is one of my primary concerns with this constant complaining from some people about '' button bloat ''.
    Every time you remove a button you're adding monotony.

    Quote Originally Posted by Kazimere View Post
    To each their own. 32 buttons is a lot, especially when half of them are just copies of ST versions in AoE format. Pushing a lot of buttons for the sake of pushing buttons isn’t particularly engaging. It’s tedious.
    Then use a separate hotbar for AoE, saying that it's 32 buttons is kinda misleading because most people are talking about single-target that is ultimately what actually matters the most.
    If you have two hotbars then set hotbar three to AoE and then just click the arrow to swap over when you want to AoE if you think it's hard to keybind...

    I count 16 single target skills and 7 AoE.
    That's not button bloat imo...
    Can we not try to turn this game into WoW please?

    Edit: 7 unique AoE buttons that is, I am not including buttons that are used in single-target too because those will already be bound.
    (4)
    Last edited by Kolsykol; 04-02-2022 at 07:13 AM.

  10. #50
    Player
    SeaJae's Avatar
    Join Date
    Apr 2022
    Posts
    34
    Character
    Sea Jae
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MoonMoon97 View Post
    The second I'll talk about is the auto crits on Midares and Ogi Namikiri. I can understand that Samurai could feel like a feast or famine class but I think the danger of having auto crits is removing the synergy it has with certain raid buffs such as DRG's battle litany, SCH's chain stratgem, and DNC's devilment. If I remembered correctly, part of the reason why Square Enix pushed for 2 min windows on all class was for synergy across all jobs but this kind of goes against that philosophy as now Samurai doesn't synergize as well with the 3 previously mentioned job. Instead, maybe they could separate Midare into two separate hits (i.e. Ninja's Dream within a Dream) to help out with damage variance or shift some of the power from the big attacks into some of the smaller weaponskills like Gekko/Kasha (which are considerably still used in raid buffs a bit).
    This is also a genuine topic of concern and identifies a massive hole in their design philosophy. Other things need to change for this SAM change to even begin making sense. The JP forums are talking about this fact at length. I just hope that the developers elected to leave out raid buff changes until actual patch notes. And for anybody out there who has a strong opinion about crit RNG, it doesn't matter what your opinion is about crit RNG on the job - these changes just introduce a different, more anti-synergistic problem that WAR and MCH have had to deal with for a long time.
    (5)

Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread