So maybe I am misreading this OP but it appears that the primary reason they want to keep this skill is because it is flashy and has a good sound effect, which is nice and all but not a reason to keep it.


So maybe I am misreading this OP but it appears that the primary reason they want to keep this skill is because it is flashy and has a good sound effect, which is nice and all but not a reason to keep it.
They already mention why it's bad from a gameplay standpoint, but keeping the skill because it plays well into the fantasy feel of the Samurai with its animation is an absolutely valid reason to keep it. People will absolutely pick up a class for the fantasy feel of the job instead of gameplay. As OP mentioned as well, the reason the development team removed the skill was for button bloat, which if button bloat was really the issue, then why didn't they address Shoha/Shoha II, Guren/Senei, and/or Ikishoten/Ogi Namikiri. I feel the negatives of removing kaiten outweigh the consolidation of those three set of skills.



In short, yes, you are misreading it. The animation is cool, don't get me wrong, but the main purpose behind Kaiten is as a skill-expresser. It's not a major skill-expresser, but there is a big difference between no Kaiten usage, good Kaiten usage and optimum Kaiten usage. Ignore the people saying that you just use it right before an Iaijutsu; while that's true a lot of the time it isn't always true, especially in high-end raiding of savage/EX/ultimate stuff, where you might need to hold your Iaijutsu for 1-2 GCD's before you use Kaiten due to needing to avoid a mechanic.
It's one of those things that takes some work to get used too but once you've done it enough (which is really what the 52-62 leveling process teaches) then it becomes second nature. Failing it means a loss of damage while doing it correctly means a big gain. It's not "hard" per se to do it correctly but it *is* hard to do it correctly 100% of the time. That's the beauty of Kaiten. It's a skill that allowed you to express mastery of a fight, resource management and rotation all in one. With this change Kenki is all but entirely de-valued. As other have said, just grant us four charges of Shinten/Kyuten on a 15s CD and remove Kenki outright. Remove the Kenki costs for everything else (because they all have CD's that limit their use anyway) and just be done with that aspect of SAM. The job will be dumbed down to all hell but we already have one foot in the door so why not go whole hog.

You’re literally just saying that you’re gonna have to ho,d your window sometimes. Everyone has to do that and strategies are formed around it. Not to mention, the current design is to have mechanics that require movement happening right as these windows come up, so….
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