Quote Originally Posted by RarefiedPepe View Post
I don't fully understand why kaiten has to be removed in the name of action bloat when so many other actions could be modified to reduce the perceived action bloat that exists, especially one so ingrained into me as a player. Samurai gets kaiten at 52 and is just told, "hey, use this for a really long time." It feels like a good wind-up before a hard hit and that really helps me enjoy the job. Every time I get level synced down I acutely notice the lack of kaiten because it just makes fights feel so much less fun, and I'm afraid that same feeling will carry over into 6.1.

save my boi kaiten
A wind up before a hard hit is the perfect explanation lol.

Quote Originally Posted by Kazimere View Post
It’s a button that you all want to keep cause of its animation and that’s it. That’s button bloat.
Its not just about the animation. Its the feeling of the mechanic. Its simply fun to use and its gonna feel odd without it.

That said, button bloat is nonsense. I'll never agree that this game has button bloat, especially now a days with jobs having significantly less actions compared to heavensward days.