I wish they'd stop blowing smoke into the air when they make job changes to "reduce button bloat". As stated previously, there's many other examples of button bloat in this job that can be baked into other actions. So why then, remove job identity and flavor with the removal of Kaiten? This continuation of the Shadowbringer's job design philosophy is starting to make less sense. Unless, of course, you change the narrative and recognize these changes are to reduce the skill ceiling, and boost the skill floor. You know... it's OK to have, as the devs like to say, "busy" jobs, right?

Kaiten is iconic and flowed nicely with the job's kit. But hey, I guess we have a bunch of extra kenki now to spend on burst windows outside of 2 minutes... oh wait.