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Thread: 6.1 Samurai

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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Kaiten makes the animation flow well. Removing it seems so wrong.

    It looks like we're entering the age where jobs are getting dumbed down and now feel worse to play just because of accessibility and convenience...

    Now it looks like healers are not going to be the only ones affected. DPS will likely follow suit. R.I.P.
    (5)

  2. #2
    Player
    Shuhannazy's Avatar
    Join Date
    Feb 2021
    Posts
    13
    Character
    Shu Nova
    World
    Adamantoise
    Main Class
    Samurai Lv 82
    Like most people here, I don't visit the forums often but I felt like this was something important.
    I mained sam for 2 years before it became a ranged caster e.e
    But I still love the job and kaiten is one of those reasons. Swinging that sword around before bursting that cast is not just about the complexity of the job but also about the feeling.
    There are pages and pages of points on why to keep it, I just wanted to add that I agree. Some of these new buttons can be upgraded. Same with Astros king card.
    Just make it make sense. I'm an idiot Warrior player, but this isn't quality of life or making it more simple. It's gutting it. Please stop.
    (4)

  3. #3
    Player
    KurenXIV's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Kuren Karashi
    World
    Siren
    Main Class
    Ninja Lv 100
    I've never posted on the forum before because I've largely been happy with XIV. . . . but this change is detrimental to the very foundation of what makes a Samurai a Samurai; so here I am adding my voice as a plea to SE to please not make this change.

    I've been subbed and continually playing since ARR launched. I anticipated SAM since coming from FFXI and I couldn't have been happier with how it was implemented and felt in XIV. While SHB is still my favorite incarnation of SAM, I was always happy to see it largely unchanged as it meant, at it's core, SE was happy with the overall design.

    Now, out of no where, we have a monumental change coming which people are clearly not happy with.

    This is the sort of change that happens at an expansions launch, not in a patch for a core rotational move like Kaiten that has been around for years.

    Lets say this happened at EW launch and the team replaced Kaiten with something more interesting, with as much flavor, flair and feel for the job as Kaiten, and made it work with the kit; then it might not be so bad.

    But here we are, in a freaking content patch and the whole world is changing from underneath us with our meter now being used to dump into the least interesting move of the entire SAM kit, a sword poke.

    Removing Kaiten breasks so many aspects of a SAM. It breaks the flow of our rotation, it breaks the link between our kenki guage and our sen guage, it breaks a core part of the fantasy and feel of the role, and it breaks many of the players will to stick with the role.

    I love, LOVE how it feels to play a SAM and Kaiten is a huge part of that.

    This may sound seriously silly or stupid, but reading about this change made me depressed. I lost all the urge to continue playing as this is something I've never really seen SE do for a role that isn't crying out for help, or buffs, or changes. SAM has always been in a good enough spot in each expansion, so it's just baffling as to why they would want to take away something so many people love.

    Honestly, if this goes through I think 6.08 will be the end of my journey with this game as there's no other way to vote for change than with your wallet in these scenarios.

    As an aside, thank you to everyone voicing their opinion about this. It's comforting to know so many people feel similarly, lets just hope the message is received and they listen.
    (16)

  4. #4
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    I agree with the person above.
    If they really wish for samurai's abilities to be guaranteed critical hits, why doesn't Kaiten simply get changed to:
    ->Makes the next weapon skill do critical damage.

    The potency adjustments they worked on so far can be the same since they were adjusting to count for Kaiten's 50% more damage to be removed, but hey we can make everyone happy as Square Enix does listen to feedback right?

    And for button bloat, how about removing Shoha 1, and increase the damage on Shoha 2?
    Or making Ikishoten turn into Ogi Namikiri when used?
    (5)

  5. #5
    Player
    FlareVyzar's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Hatsuka Raigeki
    World
    Kujata
    Main Class
    Samurai Lv 90
    Good Afternoon,

    As someone who mained SAM for a long time and have optimized at high end as well, here is what i have to say about the changes presented to us on the live letter for 6.1:

    About the Crit change:

    This change is not as bad as you may think. It brings consistency to the job which is a good thing. Having guaranteed while it does mean SCH/DRG/DNC/BRD won't get the full benefit of it, it still means that always critting within raid buffs will maximize those with + damage buffs. (This is assuming with the final potency changes SAM is still the job that hits the hardest in raid buffs). If so, then even in parse parties, SAM will still be considered, but DRG/SCH may opt for other melees for their personal parses.

    Keep in mind that the primary goal of this game is to clear content first of all, optimization fun comes after clearing.

    Dance Partner wise, we still need the final potency changes to see whether SAM is top DP or not. Because Devilment also gives DH boost, so if maximizing the SF & TF damage outshines or comes close to Crit loss from devilment, SAM may as well still be partner choice. But high chances we won't be anymore.

    Speed kill wise:

    Again, we need the final potency changes to see whether SAM will still be the top melee in speeds or not. Because we also have to account for the midare critting outside raid buffs as well as within. So if the total damage output outshines that rdps loss a SCH/DRG has, SAM will still be a good choice for speeds if no longer the top.

    About Kaiten:

    This change is definitely not necessary. I am against it and is the primary reason i wrote this thread.
    Kaiten forms part in the aesthetic part of how the job plays. Regardless whether the kenki management from it is small, that is not the main issue. First off it is a game, and a lot of players care about how things look and feel in a game (take glamour for example). This is not only in FFXIV, it is in a lot of other games as well. Kaiten's animation has been part of how Samurai is played for a very long time. Even if small, that little swing plays a role in how many players enjoy SAM.

    If anything this change will benefit players with high ping because third eye is required to be double weaved at many times in a fight alongside kaiten.

    And as many players stated already, "button bloat" is not a reason to remove kaiten. Ogi into Ikishoten, Shoha becoming aoe instead of Shoha II would be a better fix for button bloat.

    There is absoultely no need to remove Kaiten.
    (9)
    Last edited by FlareVyzar; 04-04-2022 at 07:57 PM.

  6. #6
    Player
    Rararaoul's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Raoul Avagnar
    World
    Garuda
    Main Class
    Monk Lv 90
    Like many others here, I created this forum account just to speak my mind on the 6.1 SAM changes. As someone who started raiding with SAM and has continued playing SAM ever since, I have been pretty satisfied with SAM's gameplay in EW as a whole. The 6.1 change however feels like a rug's been pulled out from under my feet. I'm not posting to criticize the devs; I think they've done a wonderful job with this game. Just wanted to put some thoughts out there for discussion and possibly consideration.

    I have very little to say about kaiten that has not already been said in this thread. Kaiten feels iconic and to me, is an absolutely essential part of SAM's job identity. If button bloat is the identified problem, then there are many other candidates who are more egregious offenders (ie shoha/shoha 2, ikishoten/namikiri, and I would argue senei and guren could potentially be merged into a single button with high potency on single target and dps falloff on subsequent targets a la double down and shadowbringer).

    As for the autocrit changes, I understand where the devs were coming from in trying to reduce the crit variance on SAM's heavier hitting skills. This might be motivated by trying to make SAM's dps more independent from stacking crit % raidbuffs and to increase SAM's overall average DPS output.

    After some thinking on what could have been done to better address the dev's overall concerns in making these changes, my proposed solution is as such:
    1. Keep kaiten, but change its effect to: increase potency of next iaijutsu by 50% and increasing its base crit % to 40-50% - I'm not too minded about removing the potency buff and moving the potency over to iaijutsu potency, but I think having kaiten give a base crit chance which stacks with crit% raidbuffs is a nice balance which achieves the goals of reducing crit % variance while allowing SAM to remain synergistic with raid buff comps + allowing us to continue enjoying kaiten. I also have considered that in order for shinten to remain relevant over kaiten, this effect should be limited to solely iaijutsu;
    2. Ditch shoha, keep shoha 2 but change the effect to higher single target potency with aoe potency falloff;
    3. Same as 2 for senei and guren; and
    4. Ikishoten into namikiri.

    I understand that some of the changes might already be set in stone for the 6.1 patch release, but I sincerely hope that our voices in this thread will be seen and considered for a future 6.1x patch. Am interested in seeing what other players might have to say about my suggestions and I'm hoping this thread can be filled with some constructive feedback for the Dev team to possibly work off.
    (7)

  7. #7
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    This is the first time I've needed to post in support of reverting proposed changes since I started playing FFXIV. Please don't go down the route Blizzard has done, in slowly simplifying jobs to the point that they're dull and mindless to play. Kaiten is an essential skill; firstly because without it Kenki is pretty much pointless, and secondly since it breaks up downtime between the extremely slow GCD wait period. Removing it lowers the skill threshold of the class. Please don't think less of your players and simplify jobs. I urge a reevaluation of these changes.
    (14)

  8. #8
    Player
    Chiefsoap's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Sigurd Garamonde
    World
    Exodus
    Main Class
    Samurai Lv 90
    I never posted on the official forum but they really need to reconsider the removal of Kaiten. It really is a role defining skill. The idea of removing it is really a terrible idea.
    (13)

  9. #9
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Kaiten is pointless and is only a flavour animation and I've thought this from day one. There isn't a time you don't use it before an iajustu cast and all combos give 20 kenki. This change is nice. But the animation is pretty and I would hope they would make it so you would do the animation during the cast bar of your iajustu. Then you get to do the kaiten in spirit and do more shintens.
    (0)

  10. #10
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    How is Kaiten different from Shinten? Spend kenki for damage, except Kaiten should only be used on Iaijutsu, and not using Kaiten is a damage loss. Kaiten gives a spending priority to kenki. If Kaiten is removed, then kenki should be removed. Removing Kaiten simplifies the job. It's a bad change to the gameplay.

    As for spamming Shinten, we did that in Stormblood. SE didn't like that, so they reworked Hagakure to reduce Shinten spam. Even if SE somehow preserves Kaiten's animation, Shinten spam is so frequent, Shinten constantly interrupts animations. Play the job on a striking dummy without Kaiten, and every 2m burst window, the only visible animation is Shinten. It's an obnoxious sound effect with an animation that doesn't flow into any other animation. It's a bad change to the job's aesthetic.

    Overall removing Kaiten is a bad change. If it's being removed because of button bloat, then buttons like Ikishoten/Ogi Namikiri or ST/AoE buttons can be combined. If it's to reduce situations like needing to Kaiten an Iaijutsu but having 3 meditation (forced weaves), then the maximum Meditation stacks could be increased. No matter the reason, there's a better solution.

    If Kaiten is removed, then Shinten is next. It's not going to be replaced.
    (11)
    Last edited by Luin; 04-05-2022 at 01:24 PM.

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