Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 166

Thread: 6.1 Samurai

Hybrid View

  1. #1
    Player
    MoonMoon97's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Miyu Moon
    World
    Zalera
    Main Class
    Samurai Lv 100
    I've never posted on the forums before, but I registered today in the hopes of having the developers reconsider the changes they are going to make to Samurai in 6.1

    I'll start with the removal of Kaiten which they announced their reason of getting rid of it was for "button bloat". If button bloat was truly the reason, then why didn't the development team decide to not consolidate the three other abilities such as Shoha/Shoha II, Guren/Senei, and Ikishoten/Ogi Namikiri. Consolidating any of those 3 would've helped with that issue with zero change in the gameplay and feel of Samurai. By removing kaiten, you're removing the bit of depth of kenki management there was that would keep the player engaged in the job. Now you can just zone out and disregard how much kenki you have for kaiten in your burst windows (even and odd) which is considerably more boring to me. The other part is the fantasy feel of the job. There is something rewarding about slowly building up sens, do a winding up/power up move into your big hitters. To me, it's a pretty iconic part of the job. I definitely feel like the negatives of removing kaiten far outweighs that of consolidating the other skills.

    The second I'll talk about is the auto crits on Midares and Ogi Namikiri. I can understand that Samurai could feel like a feast or famine class but I think the danger of having auto crits is removing the synergy it has with certain raid buffs such as DRG's battle litany, SCH's chain stratgem, and DNC's devilment. If I remembered correctly, part of the reason why Square Enix pushed for 2 min windows on all class was for synergy across all jobs but this kind of goes against that philosophy as now Samurai doesn't synergize as well with the 3 previously mentioned job. Instead, maybe they could separate Midare into two separate hits (i.e. Ninja's Dream within a Dream) to help out with damage variance or shift some of the power from the big attacks into some of the smaller weaponskills like Gekko/Kasha (which are considerably still used in raid buffs a bit).

    Anyways those are my thoughts. I do hope that development team listens to the feedback on the changes and offer a bit more explanation on their reasoning for those changes. Thanks.
    (13)

  2. #2
    Player
    SeaJae's Avatar
    Join Date
    Apr 2022
    Posts
    34
    Character
    Sea Jae
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MoonMoon97 View Post
    The second I'll talk about is the auto crits on Midares and Ogi Namikiri. I can understand that Samurai could feel like a feast or famine class but I think the danger of having auto crits is removing the synergy it has with certain raid buffs such as DRG's battle litany, SCH's chain stratgem, and DNC's devilment. If I remembered correctly, part of the reason why Square Enix pushed for 2 min windows on all class was for synergy across all jobs but this kind of goes against that philosophy as now Samurai doesn't synergize as well with the 3 previously mentioned job. Instead, maybe they could separate Midare into two separate hits (i.e. Ninja's Dream within a Dream) to help out with damage variance or shift some of the power from the big attacks into some of the smaller weaponskills like Gekko/Kasha (which are considerably still used in raid buffs a bit).
    This is also a genuine topic of concern and identifies a massive hole in their design philosophy. Other things need to change for this SAM change to even begin making sense. The JP forums are talking about this fact at length. I just hope that the developers elected to leave out raid buff changes until actual patch notes. And for anybody out there who has a strong opinion about crit RNG, it doesn't matter what your opinion is about crit RNG on the job - these changes just introduce a different, more anti-synergistic problem that WAR and MCH have had to deal with for a long time.
    (5)

  3. #3
    Player
    EllieDaCat's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    7
    Character
    Nemesis Echo
    World
    Midgardsormr
    Main Class
    Astrologian Lv 80
    Everyone is upset about them removing a button, but no one is thinking about how SAM won’t be let into PFs because they have an auto crit and SCH, DRG, DNC, and BRD won’t want to play with them just like they don’t want WAR to play with them uwu
    (9)

  4. 04-02-2022 08:53 AM

  5. #5
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    If they change the meta the PFers will follow. You’re right that it won’t really affect anything, but that hasn’t stopped the ignorant masses who only look at rDPS yet.
    (0)

  6. #6
    Player
    EllieDaCat's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    7
    Character
    Nemesis Echo
    World
    Midgardsormr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EllieDaCat View Post
    Everyone is upset about them removing a button, but no one is thinking about how SAM won’t be let into PFs because they have an auto crit and SCH, DRG, DNC, and BRD won’t want to play with them just like they don’t want WAR to play with them uwu
    Well DNC doesn’t care about WAR. And also MCH with SCH and DRG.
    (0)

  7. #7
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Luin View Post
    Should we upgrade Shoha1 into Shoha2?

    Should we combine Senei and Guren?

    Should we combine Shinten and Kyuten?
    This bothers me on several levels. No. The game is already braindead enough in dungeons without having your AoE be the same thing as your ST. Stoppit. This is the sort of dumb thing a hardcore raider would say because 90 percent of the content they engage with are boss fights and the other 10 percent is spent rushing players through dungeons to grind dailies. If the way you play the game means that the ST/AoE distinction is "button bloat", just take them off your hotbars, you horribly unfun person.
    (0)

  8. #8
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Removing Kaiten feels like a 7.0 change, right now we don't have anything to replace it so uhm yeah... no ty

    +1 to the ideas about Shoha 2 replacing Shoha 1 and merging both of the Hissatu abilities into 1 CD.
    That cuts off 2 buttons we use far less than Kaiten (and with far less involved thought) so please bring back Kaiten!
    (8)

  9. #9
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    You’re just gonna replace kaiten with a shinten. I don’t see the problem. You’re acting as if there was a thought process to it. There never was. Gotta Iaijutus? Kaiten right before it. Don’t? Shinten.

    You’re just wanting a button for the sake of having a button.
    (1)

  10. #10
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Kazimere View Post
    You’re just gonna replace kaiten with a shinten. I don’t see the problem. You’re acting as if there was a thought process to it. There never was. Gotta Iaijutus? Kaiten right before it. Don’t? Shinten.

    You’re just wanting a button for the sake of having a button.
    There's no thought process to Shinten either, you just hit it as soon as you get 25 gauge. Why not remove that and Kyuten? There's no thought process to Shoha, you just hit it as soon as you get 3 stacks of Meditation. Why not remove Shoha and Shoha II? There's no thought process to Guren and Senei, you just hit them as soon as they're off CD and you have 25 gauge. Why not remove them?
    (11)

Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread