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Thread: 6.1 Samurai

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  1. #1
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Engaru View Post
    100% agree. This simplification of jobs is a bad sign for the future. I've seen it happen in multiple MMOs now and in all of them the classes are just some homogenised goo who all do the same thing but in different colours.
    Us old WoW players are getting PTSD flashbacks. The devs really need to change their stance on how they address job changes going forward
    (4)

  2. #2
    Player
    Talphon's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    4
    Character
    Talphon Valentinian
    World
    Ultros
    Main Class
    Weaver Lv 80
    The main issue with the job has been and continues to be button bloat. Removing Hissatsu: Kaiten does in fact, remove 1 button, but that button was part of the core rotation and is part of the kenki management cycle of SAM, which contributes to its skill level. proper kenki management is at the heart of skillful SAM play and learning it makes the job enjoyable.

    Having 3 long cool down( or resource-gated) skills does NOT contribute IMO and is a pain to keep on the hotbar. The easiest fixes in the world would have been: Combining Shoha and Shoha II into 1 ability, with a damage falloff. Combining Hissatsu: Senai and Hissatsu: Gurren in the same way. Even REMOVING Hissatsu: Gurren and divvying up its allotted dps into Shoha II would have been better. Lastly, tucking Ogi Namakiri underneath Ikishoten, both of which are abilities used once every 2 minutes and one gates the other. There, 3 buttons removed, and I bet not one person in the entire community would mourn them AND the core rotation remains untouched.
    (2)

  3. #3
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    "After reviewing concerns regarding the Samurai changes made in 6.1 to address action bloat, we have decided to increase Hissatsu: Shinten's kenki cost from 25 to 30. Please look forward to it."
    (2)

  4. #4
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    The salty tears continue to drain.
    (1)

  5. #5
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    460
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kazimere View Post
    The salty tears continue to drain.
    I see you still continue to troll there in forums, maybe express your opinion in JP thread aswell to put those people down too?

    Dont forget to add your opinion in balance discord too! Can't wait.
    (5)

  6. #6
    Player
    Rakobi's Avatar
    Join Date
    Oct 2016
    Posts
    2
    Character
    Aona Luminor
    World
    Lamia
    Main Class
    Gunbreaker Lv 90
    I think the autocrit issue is obvious and reveals a much deeper flaw with game systems that extends far beyond samurai specifically. I don't envy the development team tangling with it.

    I dislike removing kaiten immensely. I'm not going to say much about my pedigree with the game or with the job beyond acknowledging that it exists and is deeper than leveling the job once and dropping it. So I'll just reiterate that I really, really do not like the removal of kaiten. I do not buy the reasoning that kaiten is comparable to shinten or to dark arts and I think the loss incurred by lower skilled players for screwing up kaiten was acceptable and within bounds. Players did not get their output dumpstered by screwing up one kaiten.

    While I hate the removal, I am not a developer and not privy to their conversations; perhaps it has to happen. I will still forever rip them on the timing of this change. Pushing a major fundamental change to the job like this in a x.1 patch before an ultimate is extremely frustrating. It changes what I would like to play in the ultimate fight itself which necessitates gearing another job on short notice which is stressful and feels immensely disrespectful. I want to be clear; the changes, if they must happen, could be "fine" even if I dislike them. However, putting the changes so close to some of the most exciting content the game has to offer, content that requires a large amount of preparation, is legitimately shocking.
    (1)

  7. #7
    Player
    JakkuPM's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    14
    Character
    Jakku Kuroo
    World
    Cactuar
    Main Class
    Samurai Lv 90
    all these sam changes are tone-deaf (except the third eye duration buff), and i would rather they just not touch the job.
    the tenka change is so unwarranted and strange. it's like they don't want cone aoes to exist anymore. this homogenization route has made job design worse all around.

    in my mind the damage variance isn't an issue at all; it's just the nature of a job w/ few high damaging abilities. i don't think it needs to be addressed, especially considering other jobs, such as dnc and gnb, have very high potency skills that dramatically increase their dps if they crit (standard/technical step, double down). really if they wanted to reduce variance of damage due to crits on sam, then reduce setsugekka and namikiri potency a bit and raise combo gcd/shinten potency. it's not perfect, but it'd be a little better than it is now.

    everyone had said all the other better solutions to sam button bloat so i'm not gonna go over that. kaiten has been core to the design of samurai since its inception. the decisions the design team make sometimes just boggle my mind.
    (3)
    Last edited by JakkuPM; 04-12-2022 at 09:55 AM.

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    After seeing that Fuga and Tenka Goken got converted into circular AOEs, I'm dreading that Hissatsu: Gurren will eventually be getting the same treatment, or Enlightenment on Monk for that matter. God forbid there be any thought given to positioning involved during AOE.
    (3)

  9. #9
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    removes kaiten for action bloat
    also buffs third eye to encourage more usage of actions
    ???????
    (3)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xenon_S View Post
    removes kaiten for action bloat
    also buffs third eye to encourage more usage of actions
    ???????
    I was actually sad when they removed the attack you could do after Third Eye in EW... It felt nice to use even if it wasn't a big gain and had a cool animation.
    It just added flavor and made it feel like you were rewarded for using it properly.
    (1)

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