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Thread: 6.1 Samurai

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  1. #1
    Player
    blisscrestfall's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Bliss Crestfall
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Instead of removing buttons and syncing classes. If YoshiP Plans to sync every class, Change Battle Litany, ChainStrat, and Devilment to Crit Damage instead of Crit Rate and give every class a guaranteed crit (Since this is what they did for WAR and SAM making it non beneficial for DRG,SCH and DNC). Also, just add Shoha I Potency to Shoha II. Make Ikishoten and Oginamikiri 1 Button. Remove Guren already and add it to Senei. And lastly, BRING BACK KAITEN. SAM feels stupid now without Kaiten. Imagine a WAR without the Inner Release animation. We played SAM cause its damn cool when you whirl your sword before doing the big peepo damage. Removing it feels like it lacks aesthetics.
    (0)

  2. #2
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Well, the changes are in and it's worse than I imagined. The loss of Kaiten is the most terrible thing of course, but now SAM also gets to be a braindead pbaoe user like most everyone else. I'll really miss that dance, weaving in and out of aoe to nail as many circular aoe targets as you can before finding the right Tenka positioning for maximum target saturation.

    I am running out of faith.
    (3)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  3. #3
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Quor View Post
    Well, the changes are in and it's worse than I imagined.
    Midare Setsugekka potency has been reduced from 660 to 600.
    Kaeshi: Setsugekka potency has been reduced from 990 to 600.
    Ogi Namikiri potency has been reduced from 900 to 800.
    Kaeshi: Namikiri potency has been reduced from 1,350 to 800.

    These 4 lines pretty much say it all. I don't quite understand the logic of making the Kaeshi continuations no more potent than the original attacks. It's not like the extra crit damage is going to make up for the fact they're the same potency. So it really look like Kaeshi are just going to be extra buttons you press because they're there and not because you actually *want* to because of the previously huge numbers.
    (1)
    Last edited by SlickPaws; 04-12-2022 at 01:10 AM.

  4. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,176
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SlickPaws View Post
    Midare Setsugekka potency has been reduced from 660 to 600.
    Kaeshi: Setsugekka potency has been reduced from 990 to 600.
    Ogi Namikiri potency has been reduced from 900 to 800.
    Kaeshi: Namikiri potency has been reduced from 1,350 to 800.

    These 4 lines pretty much say it all. I don't quite understand the logic of making the Kaeshi continuations no more potent than the original attacks. It's not like the extra crit damage is going to make up for the fact they're the same potency. So it really look like Kaeshi are just going to be extra buttons you press because they're there and not because you actually *want* to because of the previously huge numbers.
    In the end, it's technically a 3(!) DPS loss at best, and a 3% loss at worst with the changes. Crit scaling takes a hit though, so it might get worse in the longer run, but then perhaps they will adjust the potencies accordingly in the next patch/hotfix.
    (1)

  5. #5
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    449
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Arrius View Post
    In the end, it's technically a 3(!) DPS loss at best, and a 3% loss at worst with the changes. Crit scaling takes a hit though, so it might get worse in the longer run, but then perhaps they will adjust the potencies accordingly in the next patch/hotfix.
    The only good thing they can do is either revert changes completly or revert and also adjust potencies so crit vs no crit on 2 mins will not be massive.
    (0)

  6. #6
    Player
    Drachelanze's Avatar
    Join Date
    Apr 2012
    Posts
    23
    Character
    Kristoph Aurchiat
    World
    Famfrit
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arrius View Post
    but then perhaps they will adjust the potencies accordingly in the next patch/hotfix.
    If they need to resort to something like this to keep up with scaling, then the changes were not good.
    (0)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Keep being vocal about it, Yoshida seem'd kinda distraught by peoples reactions and said they'd look at the feedback to the changes and might revert it.
    (4)

  8. #8
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kolsykol View Post
    Keep being vocal about it, Yoshida seem'd kinda distraught by peoples reactions and said they'd look at the feedback to the changes and might revert it.
    You happen to have the video of this? I'd love to watch it myself.
    (2)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  9. #9
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by Kolsykol View Post
    Yoshida ... said they'd look at the feedback to the changes and might revert it.
    /doubt

    bet all we'll get is a "please understand" this time around. or maybe he'll tell us to "go play ultimate" like the healers. hell they'll probably just look at wherever the heck they got their "pls remove kaiten" feedback and just say that everything is fine and dandy.
    (3)

  10. #10
    Player
    Engaru's Avatar
    Join Date
    May 2020
    Posts
    35
    Character
    Saru Engaru
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Luin View Post
    Ah, we have too many buttons. Too much button bloat.

    How to handle this?

    Should we upgrade Shoha1 into Shoha2?

    Should we combine Ikishoten and Ogi Namikiri? You can't press Ogi Namikiri without pressing Ikishoten. No.

    Should we combine Senei and Guren? Double Down or Stardiver or Primal Rend or Ogi Namikiri don't have single-target versions. No.

    Should we combine Shinten and Kyuten? Like the above; also Spirits Within was upgraded to an AoE. No.

    Should we combine Iajutsu and Tsubame-Gaeshi? You can never use 2 Iajutsu in a row. No.

    No, let's remove a job mechanic, let's remove Kaiten. Fantastic idea.
    100% agree. This simplification of jobs is a bad sign for the future. I've seen it happen in multiple MMOs now and in all of them the classes are just some homogenised goo who all do the same thing but in different colours.
    (3)

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