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Thread: 6.1 Samurai

  1. #101
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    I agree with the person above.
    If they really wish for samurai's abilities to be guaranteed critical hits, why doesn't Kaiten simply get changed to:
    ->Makes the next weapon skill do critical damage.

    The potency adjustments they worked on so far can be the same since they were adjusting to count for Kaiten's 50% more damage to be removed, but hey we can make everyone happy as Square Enix does listen to feedback right?

    And for button bloat, how about removing Shoha 1, and increase the damage on Shoha 2?
    Or making Ikishoten turn into Ogi Namikiri when used?
    (5)

  2. #102
    Player
    FlareVyzar's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Hatsuka Raigeki
    World
    Kujata
    Main Class
    Samurai Lv 90
    Good Afternoon,

    As someone who mained SAM for a long time and have optimized at high end as well, here is what i have to say about the changes presented to us on the live letter for 6.1:

    About the Crit change:

    This change is not as bad as you may think. It brings consistency to the job which is a good thing. Having guaranteed while it does mean SCH/DRG/DNC/BRD won't get the full benefit of it, it still means that always critting within raid buffs will maximize those with + damage buffs. (This is assuming with the final potency changes SAM is still the job that hits the hardest in raid buffs). If so, then even in parse parties, SAM will still be considered, but DRG/SCH may opt for other melees for their personal parses.

    Keep in mind that the primary goal of this game is to clear content first of all, optimization fun comes after clearing.

    Dance Partner wise, we still need the final potency changes to see whether SAM is top DP or not. Because Devilment also gives DH boost, so if maximizing the SF & TF damage outshines or comes close to Crit loss from devilment, SAM may as well still be partner choice. But high chances we won't be anymore.

    Speed kill wise:

    Again, we need the final potency changes to see whether SAM will still be the top melee in speeds or not. Because we also have to account for the midare critting outside raid buffs as well as within. So if the total damage output outshines that rdps loss a SCH/DRG has, SAM will still be a good choice for speeds if no longer the top.

    About Kaiten:

    This change is definitely not necessary. I am against it and is the primary reason i wrote this thread.
    Kaiten forms part in the aesthetic part of how the job plays. Regardless whether the kenki management from it is small, that is not the main issue. First off it is a game, and a lot of players care about how things look and feel in a game (take glamour for example). This is not only in FFXIV, it is in a lot of other games as well. Kaiten's animation has been part of how Samurai is played for a very long time. Even if small, that little swing plays a role in how many players enjoy SAM.

    If anything this change will benefit players with high ping because third eye is required to be double weaved at many times in a fight alongside kaiten.

    And as many players stated already, "button bloat" is not a reason to remove kaiten. Ogi into Ikishoten, Shoha becoming aoe instead of Shoha II would be a better fix for button bloat.

    There is absoultely no need to remove Kaiten.
    (9)
    Last edited by FlareVyzar; 04-04-2022 at 07:57 PM.

  3. #103
    Player
    Rararaoul's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Raoul Avagnar
    World
    Garuda
    Main Class
    Monk Lv 90
    Like many others here, I created this forum account just to speak my mind on the 6.1 SAM changes. As someone who started raiding with SAM and has continued playing SAM ever since, I have been pretty satisfied with SAM's gameplay in EW as a whole. The 6.1 change however feels like a rug's been pulled out from under my feet. I'm not posting to criticize the devs; I think they've done a wonderful job with this game. Just wanted to put some thoughts out there for discussion and possibly consideration.

    I have very little to say about kaiten that has not already been said in this thread. Kaiten feels iconic and to me, is an absolutely essential part of SAM's job identity. If button bloat is the identified problem, then there are many other candidates who are more egregious offenders (ie shoha/shoha 2, ikishoten/namikiri, and I would argue senei and guren could potentially be merged into a single button with high potency on single target and dps falloff on subsequent targets a la double down and shadowbringer).

    As for the autocrit changes, I understand where the devs were coming from in trying to reduce the crit variance on SAM's heavier hitting skills. This might be motivated by trying to make SAM's dps more independent from stacking crit % raidbuffs and to increase SAM's overall average DPS output.

    After some thinking on what could have been done to better address the dev's overall concerns in making these changes, my proposed solution is as such:
    1. Keep kaiten, but change its effect to: increase potency of next iaijutsu by 50% and increasing its base crit % to 40-50% - I'm not too minded about removing the potency buff and moving the potency over to iaijutsu potency, but I think having kaiten give a base crit chance which stacks with crit% raidbuffs is a nice balance which achieves the goals of reducing crit % variance while allowing SAM to remain synergistic with raid buff comps + allowing us to continue enjoying kaiten. I also have considered that in order for shinten to remain relevant over kaiten, this effect should be limited to solely iaijutsu;
    2. Ditch shoha, keep shoha 2 but change the effect to higher single target potency with aoe potency falloff;
    3. Same as 2 for senei and guren; and
    4. Ikishoten into namikiri.

    I understand that some of the changes might already be set in stone for the 6.1 patch release, but I sincerely hope that our voices in this thread will be seen and considered for a future 6.1x patch. Am interested in seeing what other players might have to say about my suggestions and I'm hoping this thread can be filled with some constructive feedback for the Dev team to possibly work off.
    (7)

  4. #104
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    This is the first time I've needed to post in support of reverting proposed changes since I started playing FFXIV. Please don't go down the route Blizzard has done, in slowly simplifying jobs to the point that they're dull and mindless to play. Kaiten is an essential skill; firstly because without it Kenki is pretty much pointless, and secondly since it breaks up downtime between the extremely slow GCD wait period. Removing it lowers the skill threshold of the class. Please don't think less of your players and simplify jobs. I urge a reevaluation of these changes.
    (14)

  5. #105
    Player
    Chiefsoap's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Sigurd Garamonde
    World
    Exodus
    Main Class
    Samurai Lv 90
    I never posted on the official forum but they really need to reconsider the removal of Kaiten. It really is a role defining skill. The idea of removing it is really a terrible idea.
    (13)

  6. #106
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Kaiten is pointless and is only a flavour animation and I've thought this from day one. There isn't a time you don't use it before an iajustu cast and all combos give 20 kenki. This change is nice. But the animation is pretty and I would hope they would make it so you would do the animation during the cast bar of your iajustu. Then you get to do the kaiten in spirit and do more shintens.
    (0)

  7. #107
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    How is Kaiten different from Shinten? Spend kenki for damage, except Kaiten should only be used on Iaijutsu, and not using Kaiten is a damage loss. Kaiten gives a spending priority to kenki. If Kaiten is removed, then kenki should be removed. Removing Kaiten simplifies the job. It's a bad change to the gameplay.

    As for spamming Shinten, we did that in Stormblood. SE didn't like that, so they reworked Hagakure to reduce Shinten spam. Even if SE somehow preserves Kaiten's animation, Shinten spam is so frequent, Shinten constantly interrupts animations. Play the job on a striking dummy without Kaiten, and every 2m burst window, the only visible animation is Shinten. It's an obnoxious sound effect with an animation that doesn't flow into any other animation. It's a bad change to the job's aesthetic.

    Overall removing Kaiten is a bad change. If it's being removed because of button bloat, then buttons like Ikishoten/Ogi Namikiri or ST/AoE buttons can be combined. If it's to reduce situations like needing to Kaiten an Iaijutsu but having 3 meditation (forced weaves), then the maximum Meditation stacks could be increased. No matter the reason, there's a better solution.

    If Kaiten is removed, then Shinten is next. It's not going to be replaced.
    (11)
    Last edited by Luin; 04-05-2022 at 01:24 PM.

  8. #108
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Calling kaiten pointless and having it removed because we always use it before iaijutsu is a dangerous slippery slope for the future of our jobs.

    The same argument can be made against nin’s huton since you always have it up so why not just make it a passive and remove armor crush? You also have to use suiton before trick attack every time so why not just remove suiton as well?

    Kaiten is used before every iaijutsu because that was how the devs designed the gameplay loop for job, to build up sen and kenki and spend them correctly at the right time. If you remove kaiten, then our two job resources are no longer linked and we just have another drk situation where you just stock and spam when burst window comes and I really don’t what to see something like that again.

    You might not appreciate how important these seemingly minor things are until they are taken away and you are just left with a hollow job.
    (17)
    Last edited by Jakulo; 04-05-2022 at 01:56 PM.

  9. #109
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Reposting a short version of my main thread.

    Instead of bickering about subjective measures such as aesthetics or depths of the skill, let's examine Kaiten with the scope of Action Bloat in mind using CPM as metric.

    In 4.x, Samurai use Hagakure to eat Sen and spam more shinten, Kaiten is not action bloat
    In 5.x, standard 1 min rotation uses 4 Kaiten per min, no compaints to Kaiten being action bloat.
    In 6.0, Meikyo charge adds 1 extra Kaiten on opener, and Ogi 1 extra kaiten every 2 mins.

    In ShB E12S P1, top 3 SAM had CPM of 47.6, 47.8, and 47.1
    In EW P4S P2, top 3 SAM had CPM of 46.1, 45.3, and 46.1

    Top P4S P2 log had 33 cast of Kaiten on 6:43 kill, that's 4.9 CPM. That's equivalent to 660 Kenki or 26.4 Shiten Casts, which is 3.93 CPM. It is barely a change, and EW SAM already has lower CPM than ShB SAM, the action bloat arugment does not stand.

    No Action Bloat = No need to remove Kaiten.
    (10)

  10. #110
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Kaiten ain't pointless Undraw is pointless just play the damn card.
    (11)

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