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Thread: 6.1 Samurai

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  1. #1
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Calling kaiten pointless and having it removed because we always use it before iaijutsu is a dangerous slippery slope for the future of our jobs.

    The same argument can be made against nin’s huton since you always have it up so why not just make it a passive and remove armor crush? You also have to use suiton before trick attack every time so why not just remove suiton as well?

    Kaiten is used before every iaijutsu because that was how the devs designed the gameplay loop for job, to build up sen and kenki and spend them correctly at the right time. If you remove kaiten, then our two job resources are no longer linked and we just have another drk situation where you just stock and spam when burst window comes and I really don’t what to see something like that again.

    You might not appreciate how important these seemingly minor things are until they are taken away and you are just left with a hollow job.
    (17)
    Last edited by Jakulo; 04-05-2022 at 01:56 PM.

  2. #2
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jakulo View Post
    Calling kaiten pointless and having it removed because we always use it before iaijutsu is a dangerous slippery slope for the future of our jobs.

    The same argument can be made against nin’s huton since you always have it up so why not just make it a passive and remove armor crush? You also have to use suiton before trick attack every time so why not just remove suiton as well?

    Kaiten is used before every iaijutsu because that was how the devs designed the gameplay loop for job, to build up sen and kenki and spend them correctly at the right time. If you remove kaiten, then our two job resources are no longer linked and we just have another drk situation where you just stock and spam when burst window comes and I really don’t what to see something like that again.

    You might not appreciate how important these seemingly minor things are until they are taken away and you are just left with a hollow job.
    +1 to this, everyone should consider this before saying "pointless this, pointless that"
    (15)

  3. #3
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    Hey, greased lightning is just a trait now. I was never a big fan of greased lightning, but I wouldn't be surprised if this is an indicator of things to come, of making everything more passive. This supposed patch that is supposed to start us on a new grand adventure seems moot when cool fun moves like trick and kaiten get nuked, while stuff like undraw and freecure continue to prosper. Would be funny if the devs took the backlash of kaiten and made it a trait, to be autoapplied before every iaijutsu. I would not be surprised at this point.
    (1)
    Last edited by Manofpassion; 04-06-2022 at 09:15 AM.

  4. #4
    Player
    Xenon_S's Avatar
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    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Reposting a short version of my main thread.

    Instead of bickering about subjective measures such as aesthetics or depths of the skill, let's examine Kaiten with the scope of Action Bloat in mind using CPM as metric.

    In 4.x, Samurai use Hagakure to eat Sen and spam more shinten, Kaiten is not action bloat
    In 5.x, standard 1 min rotation uses 4 Kaiten per min, no compaints to Kaiten being action bloat.
    In 6.0, Meikyo charge adds 1 extra Kaiten on opener, and Ogi 1 extra kaiten every 2 mins.

    In ShB E12S P1, top 3 SAM had CPM of 47.6, 47.8, and 47.1
    In EW P4S P2, top 3 SAM had CPM of 46.1, 45.3, and 46.1

    Top P4S P2 log had 33 cast of Kaiten on 6:43 kill, that's 4.9 CPM. That's equivalent to 660 Kenki or 26.4 Shiten Casts, which is 3.93 CPM. It is barely a change, and EW SAM already has lower CPM than ShB SAM, the action bloat arugment does not stand.

    No Action Bloat = No need to remove Kaiten.
    (10)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Kaiten ain't pointless Undraw is pointless just play the damn card.
    (11)

  6. #6
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    I only play SAM just to level it and I also disagree with the removal of Kaiten.

    Yes, the job has button bloat but the buttons that got me annoyed are the AoE counterpart of single target abilities.
    Just as listed in the OP, some of those could be merged together instead.
    (5)
    Tumblr: taildippedinpaint

  7. #7
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    I really hope the devs hold on to the sam and nin changes until maybe the x.15 or even x.2 patch after taking in the feedbacks. It feels completely out of the blue especially for those who have been preparing for the ultimate.
    (5)
    Last edited by Jakulo; 04-06-2022 at 06:06 AM.

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jakulo View Post
    I really hope the devs hold on to the sam and nin changes until maybe the x.15 or even x.2 patch after taking in the feedbacks. It feels completely out of the blue especially for those who have been preparing for the ultimate.
    we are a week away no way they are holding off now
    at best kaiten will return in 6.15
    (0)

  9. #9
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    I think it's a real shame that important chunks of gameplay like this are gone like this, even if I don't personally enjoy the job. Hopefully they will listen, but I don't think they will.

    However, please understand that this playerbase largely accepted past changes like this before. On all roles. On top of my head, the circus that was Monk during SB, Machinist and Summoner getting completely destroyed into another job entirely with no communication with its playerbase prior to the release, DRK's Dark Arts entire removal and making the job a WAR clone, WAR's Berserk going from damage increase to Crit/DH mid expansion, AST starting stormblood unable to dismiss card UNLESS you used Undraw, the removal of Nocturnal Sect, SCH losing half of its gameplay with no replacement, and more recently, the Monk positionals with no communication about it again. That last one wasn't so long ago, and sure it caused an uproar. The dev team sure didn't care. Not a hoot.

    Unfortunately, what I think is going to happen is that the patch note will drop just as they already wrote it. Not a care in the world. Yoshida is going to gleefully read that part about Samurai losing Kaiten. " Dang. That sure was an useless skill that NO ONE LIKED! haha! " with the biggest smile he do can on camera, then move on. And maybe next expac in 2 years, when he will have a slide during the next media tour, he will say something like " Oh, we couldn't do much about Samurai.. there were not a lot of feedback about it so I think we're good! LOL! " despite JP, EN, FR and GR forums screaming about it at the same time.

    I really want to be wrong, but welcome to the "if it's not broke, you can be sure SE will break it in a million pieces then claimed they fixed it" club. Your dot is probably going to be the next one to go.

    To my knowledge, the only real backpedal that happened was with Bard after HW. To me personally felt bad too there tbh because I liked how it played, but I completely understand ARR players. Heavily disrupting playerbases is probably what they are going for, I guess.
    (10)
    Last edited by Doragan; 04-06-2022 at 01:45 PM.

  10. #10
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Doragan View Post
    I think it's a real shame that important chunks of gameplay like this are gone like this, even if I don't personally enjoy the job. Hopefully they will listen, but I don't think they will.

    However, please understand that this playerbase largely accepted past changes like this before. On all roles. On top of my head, the circus that was Monk during SB, Machinist and Summoner getting completely destroyed into another job entirely with no communication with its playerbase prior to the release, DRK's Dark Arts entire removal and making the job a WAR clone, WAR's Berserk going from damage increase to Crit/DH mid expansion, AST starting stormblood unable to dismiss card UNLESS you used Undraw, the removal of Nocturnal Sect, SCH losing half of its gameplay with no replacement, and more recently, the Monk positionals with no communication about it again. That last one wasn't so long ago, and sure it caused an uproar. The dev team sure didn't care. Not a hoot.

    Unfortunately, what I think is going to happen is that the patch note will drop just as they already wrote it. Not a care in the world. Yoshida is going to gleefully read that part about Samurai losing Kaiten. " Dang. That sure was an useless skill that NO ONE LIKED! haha! " with the biggest smile he do can on camera, then move on. And maybe next expac in 2 years, when he will have a slide during the next media tour, he will say something like " Oh, we couldn't do much about Samurai.. there were not a lot of feedback about it so I think we're good! LOL! " despite JP, EN, FR and GR forums screaming about it at the same time.

    I really want to be wrong, but welcome to the "if it's not broke, you can be sure SE will break it in a million pieces then claimed they fixed it" club. Your dot is probably going to be the next one to go.

    To my knowledge, the only real backpedal that happened was with Bard after HW. To me personally felt bad too there tbh because I liked how it played, but I completely understand ARR players. Heavily disrupting playerbases is probably what they are going for, I guess.
    No, Hagakure was removed at the start of ShB and that removal was walked back shortly after, in no small part due to players voicing their discontent with how SAM flowed. The reversion of the Hagakure removal is what set the stage for the three tiers of SAM SkS that emerged as potential BiS builds for the rest of ShB, marking SAM as one of the few jobs that actually had some measure of variability in how you chose to optimize. In short, we did it with Hagakure, we can do it with Kaiten.
    (7)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

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