Oh god now you reminded me that they changed the testing healer because he got TOO GOOD at it......*facepalm goes through my brain*The devs heard our complaints about 1 button spam (obviously Cure I, what else would we be spamming) and low mana economy and put 2 and 2 together, (which makes 5 crayons?), realizing that as much as we want to mix Regen in, the 100 higher cost was draining us.
But no longer! Now we'll have two 400 mana cost buttons to alternate, doubling our engagement! (Not to mention Freecure!)
Thanks to Sylphie the intern our new healer QA tester, who took over from Bob last week (who sadly went senile and starting mumbling gibberish about "overheal" and "potency loss"), for the amazing ideas.
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