I'm sorry if this has been talked about before, I don't frequent these forums, but kind of had an idea. I'm not sure if it's a GOOD idea, but I hadn't heard anyone suggest it, so I thought it worth suggesting.
I was working with the MP regeneration numbers comparing healers, and WHM's...is sub-par. It has a high variance (if you have a party member dying like clockwork every 60 sec you use a Thin Air to Raise, this gives WHM the best MP economy in the game, but if you don't have that, the worst)
One thought I had was possibly making Lilies generate 5% MP like how AST Cards and SGE Addersgall uses (7%) work (and in a reverse sorta way, Aetherflow, though it generates 20% up front outright). Someone mentioned Freecure and it got me to thinking, are there ways it could be changed to make it (a) work and (b) encourage good play habits?
So I got to thinking, what if Glare/Dia/Holy casts had a 25% chance of procing Freecure, with Freecure reworked as follows:
"Freecure: Your next Cure 1 cast will be instant, cost no MP, and NOT trigger the Global Cooldown."
What does this ACTUALLY achieve?
Firstly, it gives WHM's a more engaging playstyle as they have "more oGCDs" to weave. Statistically, 1 every ~10 seconds. And while you might poo-poo Cure 1, 25% of a Cure 1 is 150 potency. This is equal to SGE's free Kardia heals (150 every 2.5 sec) and ROUGHLY equal to SCH's Embrace (~163 potency when you correct for pet potency, every 3 sec). This is the reason I chose Cure 1 instead of Cure 2.
Secondly, it teaches newer WHM's to use their DPS kit more. One of the worries of new healers, especially coming from other MMOs, is running out of MP and not being able to heal their tanks, or having their GCD counting down at the moment they need a critical heal to go out. This teaches them the good habit of always keeping their GCD rolling on Stone/Glare AND allows them a semi-reliable quick heal for their tank. If we allowed it to stack to 2 charges, this would work even moreso, as people could sit on one stack if they felt they needed to save it while still using the others.
Each Cure 1 freecast would also be an effective 400 MP, and statistically 6 per minute would be 2,400 MP. Note that this exceeds another commonly proposed solution (making Misery DPS neutral so people see burning Lilies, even on 100% overhealing, as DPS flat and a 1,600 MP gain per 1.5 minutes). So this could potentially go a decent way towards reducing WHM's deficit of MP efficiency while allowing them to heal "by doing damage", something that people have been asking for for a bit. It would require a bit more awareness since optimal WHM play would involve proper use of procs, something that it doesn't deal with at all at the moment, and scooshing it a bit closer to BLM in a sense (with how BLM handles Fire 3 and Thunder procs, though for a healing version)
Con't: