This was the listed change on the PowerPoint, but they repeatedly said patch notes hold more. Yoshida also said that all healers will get MP adjustments, with skills costing less.
Is there still hope for WHM?![]()
This was the listed change on the PowerPoint, but they repeatedly said patch notes hold more. Yoshida also said that all healers will get MP adjustments, with skills costing less.
Is there still hope for WHM?![]()
Mortal Fist
Casual healers will probably have a better time in content.
Career healers... probably won't need to meld PIE anymore, but I doubt any changes to game flow will occur.
As is - no changes to gameplay. Which leaves WHM in the dust since its dps is still trash and healing is still punishing. Good thing I am leveling sage.
Regen costs 400. No visible changes to anything else so far.
Absolutely amazing change. 10/10. WHM is saved everyone. /s
Just delete the job at this point. Seriously. If the Devs can't be bothered to fix it, just remove it. It's worked wonders for them in the past.
Can't fix Dark Arts spam? Remove
Can't Fix TP issues? Remove
Can't fix WHM???????????
The devs heard our complaints about 1 button spam (obviously Cure I, what else would we be spamming) and low mana economy and put 2 and 2 together, (which makes 5 crayons?), realizing that as much as we want to mix Regen in, the 100 higher cost was draining us.
But no longer! Now we'll have two 400 mana cost buttons to alternate, doubling our engagement! (Not to mention Freecure!)
Thanks to Sylphie the intern our new healer QA tester, who took over from Bob last week (who sadly went senile and starting mumbling gibberish about "overheal" and "potency loss"), for the amazing ideas.
Oh god now you reminded me that they changed the testing healer because he got TOO GOOD at it......*facepalm goes through my brain*The devs heard our complaints about 1 button spam (obviously Cure I, what else would we be spamming) and low mana economy and put 2 and 2 together, (which makes 5 crayons?), realizing that as much as we want to mix Regen in, the 100 higher cost was draining us.
But no longer! Now we'll have two 400 mana cost buttons to alternate, doubling our engagement! (Not to mention Freecure!)
Thanks to Sylphie the intern our new healer QA tester, who took over from Bob last week (who sadly went senile and starting mumbling gibberish about "overheal" and "potency loss"), for the amazing ideas.
Every problem Square encounters looks like nail because they lack the skill to use a screw driver. It is hammer time boys!
Oh goodie the skill I almost never touch anymore now costs less. You know what does not and stinks at the lower levels? Cure 2. Cure 2 costs 1000 MP at level before you gain thin air or.. any ogcd skills until Bene. A hinga dinga dergen. Gods they really need to think about hiring new people..
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