Nice to see hardly any healer changes and lots of dps changes. I guess that’s what happens though when you kick out your only healer tester because they were too good at their job.
Nice to see hardly any healer changes and lots of dps changes. I guess that’s what happens though when you kick out your only healer tester because they were too good at their job.



Hearing the crazys but I don't know why
Seeing the maybes but I don't know who
Hearing the crazys more and more
Noone stop LIMSAS BEATS!
In an interview, he mentioned that the healer they play tested new dungeons with got too good at healing them, so they needed to replace them for somebody lower skilled to properly see how the dungeons work with lower skilled healers. Paraphrased by me, their previous healer hit Savage level, and they needed a DF level healer.
That's a reasonable reason to swap someone out. Doing QC testing with someone who's in the top 2% of players isn't representative, so having someone less skilled or new to the role is a better option. I'm in R&D and when I need to test something late-game I'll ask someone here who hasn't worked on the project to get an idea how the first time or average user does instead of someone on my team who's very familiar with the thing.In an interview, he mentioned that the healer they play tested new dungeons with got too good at healing them, so they needed to replace them for somebody lower skilled to properly see how the dungeons work with lower skilled healers. Paraphrased by me, their previous healer hit Savage level, and they needed a DF level healer.




That is a good mindset to have. Testing with high-end players only is a good way to lose perspective for newer players.That's a reasonable reason to swap someone out. Doing QC testing with someone who's in the top 2% of players isn't representative, so having someone less skilled or new to the role is a better option. I'm in R&D and when I need to test something late-game I'll ask someone here who hasn't worked on the project to get an idea how the first time or average user does instead of someone on my team who's very familiar with the thing.
So with that in mind, why is Yoshi, an orange parsing Black Mage, not a detriment to the testing team? **whisper whisper** it's because he's a DPS, the only role Square cares about.




That makes a lot of sense.That's a reasonable reason to swap someone out. Doing QC testing with someone who's in the top 2% of players isn't representative, so having someone less skilled or new to the role is a better option. I'm in R&D and when I need to test something late-game I'll ask someone here who hasn't worked on the project to get an idea how the first time or average user does instead of someone on my team who's very familiar with the thing.
however, how does that logic apply here since that would pre-suppose that the healer being replaced had been someone who had completed Ultimate level content, and unless I'm mistaken, they fell into the much more common category of players who had completed Extreme level content?
Let alone the logic of seemingly having such a small pool of testers at SE, or not having dedicated designers for each job.. wait..that wouldn't be connected, would it?



-SHOCK HORROR!-In an interview, he mentioned that the healer they play tested new dungeons with got too good at healing them, so they needed to replace them for somebody lower skilled to properly see how the dungeons work with lower skilled healers. Paraphrased by me, their previous healer hit Savage level, and they needed a DF level healer.
That right there means they should've turned the dungeons harder. O.o My respect is getting lowered by the day at this point. :c
Hearing the crazys but I don't know why
Seeing the maybes but I don't know who
Hearing the crazys more and more
Noone stop LIMSAS BEATS!



I absolutely hate dungeons but this comment annoys me. Dungeons are needed for the MSQ and so should be balanced towards the skill floor, not the ceiling.



LEt me make my comment more clear. Kicking the good healer is not the way to do it. I'm not saying the dungeons need to be extreme. But at the same time I think one of the issues with Healers is encounter design. We should be having encounters that make use of their kits fully instead of being just brain dead.
Hearing the crazys but I don't know why
Seeing the maybes but I don't know who
Hearing the crazys more and more
Noone stop LIMSAS BEATS!
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