An idea that might work for areas that a player needs to zone into would be to have an NPC inside the elevator (like in the 1920s). That way if you want to go to the airship area you need only talk to them and confirm/deny if you want to go.
An idea that might work for areas that a player needs to zone into would be to have an NPC inside the elevator (like in the 1920s). That way if you want to go to the airship area you need only talk to them and confirm/deny if you want to go.
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