Sounds more like a badly designed dungeon or possibly a bigger underlying issue. Why would a dev make something that both sides believe is waste of time?
That's exactly what dungeons have been in the last couple of expansions, a corridor with 2 cutscenes and 3 bosses. They have distilled the dungeons down into its simplest form for better or for worse.but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
That same argument could be made with trash "They already make content for people who like to fight trash for xp, it's FATES or open world!"
Idk in my mind trials and dungeons are separate? I still like running through dungeons and trials, A. raids too. I just never really saw the dungeons as a true "dungeon crawler" experience ig lol.but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
I think I'm wording it a bit too vaguely or confusingly - I think there's a line to too little mobs vs. too much - as in I don't really want to fight mob levels of Dynasty Warriors but I'm ok with going through a couple of mobs here and there to make it through. Again I don't really see it pointless as I'm still getting exp and stuff for it, I think that's just where our personal differences are lol + I never minded about games being linear.
yeah the dungeons have been pretty bad for a while now. and yaknow you say that but the open world becomes less and less viable with every expansion. Plus fates are a massively differnt style of content to dungeons. Have you never played an mmo before shadowbringers? Not even other mmos but this one during a realm reborn or heavensward? Dungeon crawling is a thing much much more complicated than a fate or a corridor with a boss fight at the end.That's exactly what dungeons have been in the last couple of expansions, a corridor with 2 cutscenes and 3 bosses. They have distilled the dungeons down into its simplest form for better or for worse.
That same argument could be made with trash "They already make content for people who like to fight trash for xp, it's FATES or open world!"
what do you think of brayflox longstop? id like more dungeons like that with rewards for playing differently or taking risks. brayflox is my favorite ARR dungeon, tho most ARR dungeons are my favoritesIdk in my mind trials and dungeons are separate? I still like running through dungeons and trials, A. raids too. I just never really saw the dungeons as a true "dungeon crawler" experience ig lol.
I think I'm wording it a bit too vaguely or confusingly - I think there's a line to too little mobs vs. too much - as in I don't really want to fight mob levels of Dynasty Warriors but I'm ok with going through a couple of mobs here and there to make it through. Again I don't really see it pointless as I'm still getting exp and stuff for it, I think that's just where our personal differences are lol + I never minded about games being linear.
I'm usually ok to indifferent with the ARR dungeons tbh, most times I don't like running it because well.. obv it's too easy now lol and I've seen it over a dozen times. Some dungeons feel pointlessly long, Brayflox is about the level of ok I'd be at. I always thought the UCoB was interesting too (little puzzle gimmicks, although I know those are shorter since they're split. but I'd like to see that sort of thing in a longer dungeon). I feel like there's a few others I could name, but I can't think the name of them right now lol. I think if they made a new dungeon like Brayflox it'd be fun. But I have no problems really with the linearity of newer dungeons too - so maybe they could try to hit a middle ground for both playstyles I'd think - something they've been really failing to do for a while, but still :P
bit of both would be niceI'm usually ok to indifferent with the ARR dungeons tbh, most times I don't like running it because well.. obv it's too easy now lol and I've seen it over a dozen times. Some dungeons feel pointlessly long, Brayflox is about the level of ok I'd be at. I always thought the UCoB was interesting too (little puzzle gimmicks, although I know those are shorter since they're split. but I'd like to see that sort of thing in a longer dungeon). I feel like there's a few others I could name, but I can't think the name of them right now lol. I think if they made a new dungeon like Brayflox it'd be fun. But I have no problems really with the linearity of newer dungeons too - so maybe they could try to hit a middle ground for both playstyles I'd think - something they've been really failing to do for a while, but still :P
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