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  1. #31
    Player
    Raoabolic's Avatar
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    Nov 2016
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    Bastok
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    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
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    Fisher Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Pulling all of the trash was already a huge waste of time anyway. This just changed it so that people can now easily recognize that it's a waste of time without people in groups arguing about wanting to clear the dungeon or not.
    Sounds more like a badly designed dungeon or possibly a bigger underlying issue. Why would a dev make something that both sides believe is waste of time?
    (1)

  2. #32
    Player
    LeonKeyh's Avatar
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    May 2020
    Location
    Gridania
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    655
    Character
    Leon Keyh
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by MagicalChase View Post
    but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
    That's exactly what dungeons have been in the last couple of expansions, a corridor with 2 cutscenes and 3 bosses. They have distilled the dungeons down into its simplest form for better or for worse.

    That same argument could be made with trash "They already make content for people who like to fight trash for xp, it's FATES or open world!"
    (1)

  3. #33
    Player Padudu's Avatar
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    Jan 2022
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    Ul'dah
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    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagicalChase View Post
    but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
    Idk in my mind trials and dungeons are separate? I still like running through dungeons and trials, A. raids too. I just never really saw the dungeons as a true "dungeon crawler" experience ig lol.

    I think I'm wording it a bit too vaguely or confusingly - I think there's a line to too little mobs vs. too much - as in I don't really want to fight mob levels of Dynasty Warriors but I'm ok with going through a couple of mobs here and there to make it through. Again I don't really see it pointless as I'm still getting exp and stuff for it, I think that's just where our personal differences are lol + I never minded about games being linear.
    (0)

  4. #34
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LeonKeyh View Post
    That's exactly what dungeons have been in the last couple of expansions, a corridor with 2 cutscenes and 3 bosses. They have distilled the dungeons down into its simplest form for better or for worse.

    That same argument could be made with trash "They already make content for people who like to fight trash for xp, it's FATES or open world!"
    yeah the dungeons have been pretty bad for a while now. and yaknow you say that but the open world becomes less and less viable with every expansion. Plus fates are a massively differnt style of content to dungeons. Have you never played an mmo before shadowbringers? Not even other mmos but this one during a realm reborn or heavensward? Dungeon crawling is a thing much much more complicated than a fate or a corridor with a boss fight at the end.
    (1)

  5. #35
    Player Padudu's Avatar
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    Jan 2022
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    Ul'dah
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    1,120
    Character
    Padudu Moro
    World
    Zalera
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    Paladin Lv 90
    Quote Originally Posted by LeonKeyh View Post
    That same argument could be made with trash "They already make content for people who like to fight trash for xp, it's FATES or open world!"
    You mean Eureka :P Funny cause I actually like Eureka too lol. Most of the time anyways
    (1)

  6. #36
    Player
    MagicalChase's Avatar
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    Apr 2015
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    Gridania
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    88
    Character
    Emilie Castan
    World
    Lamia
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    Machinist Lv 90
    Quote Originally Posted by Padudu View Post
    Idk in my mind trials and dungeons are separate? I still like running through dungeons and trials, A. raids too. I just never really saw the dungeons as a true "dungeon crawler" experience ig lol.

    I think I'm wording it a bit too vaguely or confusingly - I think there's a line to too little mobs vs. too much - as in I don't really want to fight mob levels of Dynasty Warriors but I'm ok with going through a couple of mobs here and there to make it through. Again I don't really see it pointless as I'm still getting exp and stuff for it, I think that's just where our personal differences are lol + I never minded about games being linear.
    what do you think of brayflox longstop? id like more dungeons like that with rewards for playing differently or taking risks. brayflox is my favorite ARR dungeon, tho most ARR dungeons are my favorites
    (1)

  7. #37
    Player
    LeonKeyh's Avatar
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    May 2020
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    Gridania
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    655
    Character
    Leon Keyh
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Raoabolic View Post
    Sounds more like a badly designed dungeon or possibly a bigger underlying issue. Why would a dev make something that both sides believe is waste of time?
    Good news! They fixed it!
    (0)

  8. #38
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
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    Gridania
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    88
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    Emilie Castan
    World
    Lamia
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    Machinist Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Good news! They fixed it!
    (0)

  9. #39
    Player Padudu's Avatar
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    Jan 2022
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    Ul'dah
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    1,120
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    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagicalChase View Post
    what do you think of brayflox longstop? id like more dungeons like that with rewards for playing differently or taking risks. brayflox is my favorite ARR dungeon, tho most ARR dungeons are my favorites
    I'm usually ok to indifferent with the ARR dungeons tbh, most times I don't like running it because well.. obv it's too easy now lol and I've seen it over a dozen times. Some dungeons feel pointlessly long, Brayflox is about the level of ok I'd be at. I always thought the UCoB was interesting too (little puzzle gimmicks, although I know those are shorter since they're split. but I'd like to see that sort of thing in a longer dungeon). I feel like there's a few others I could name, but I can't think the name of them right now lol. I think if they made a new dungeon like Brayflox it'd be fun. But I have no problems really with the linearity of newer dungeons too - so maybe they could try to hit a middle ground for both playstyles I'd think - something they've been really failing to do for a while, but still :P
    (0)

  10. #40
    Player
    MagicalChase's Avatar
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    Apr 2015
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    Gridania
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    Emilie Castan
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    Lamia
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    Machinist Lv 90
    Quote Originally Posted by Padudu View Post
    I'm usually ok to indifferent with the ARR dungeons tbh, most times I don't like running it because well.. obv it's too easy now lol and I've seen it over a dozen times. Some dungeons feel pointlessly long, Brayflox is about the level of ok I'd be at. I always thought the UCoB was interesting too (little puzzle gimmicks, although I know those are shorter since they're split. but I'd like to see that sort of thing in a longer dungeon). I feel like there's a few others I could name, but I can't think the name of them right now lol. I think if they made a new dungeon like Brayflox it'd be fun. But I have no problems really with the linearity of newer dungeons too - so maybe they could try to hit a middle ground for both playstyles I'd think - something they've been really failing to do for a while, but still :P
    bit of both would be nice
    (0)

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