Quote Originally Posted by MagicalChase View Post
but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
Idk in my mind trials and dungeons are separate? I still like running through dungeons and trials, A. raids too. I just never really saw the dungeons as a true "dungeon crawler" experience ig lol.

I think I'm wording it a bit too vaguely or confusingly - I think there's a line to too little mobs vs. too much - as in I don't really want to fight mob levels of Dynasty Warriors but I'm ok with going through a couple of mobs here and there to make it through. Again I don't really see it pointless as I'm still getting exp and stuff for it, I think that's just where our personal differences are lol + I never minded about games being linear.