I never said dungeons are engaging or amazing content. But when the mobs had exp it at least made the race to the bosses feel like you're at least achieving something extra on the side which, for me, made trash palatable. Now everything just feels like its in the way.
Not trying to argue any points here. Its just how I feel about the change.
Yeah well no matter what they do someone is gonna complain about it.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
Dungeons were my favorite content to do actually. I like dungeon crawling and fighting lots of enemies....but the devs don't seem to care about improving anythingI never said dungeons are engaging or amazing content. But when the mobs had exp it at least made the race to the bosses feel like you're at least achieving something extra on the side which, for me, made trash palatable. Now everything just feels like its in the way.
Not trying to argue any points here. Its just how I feel about the change.
idc what they want to say, but no drops and no exp in trash mobs makes dungeons feel bad.
If anything, they should add a token or something that has a chance of dropping from trash mobs that allow you to purchase dungeon drops since farming them, esp for orchestrations, minions and glam, can be painful. At least this way the mobs would feel at least a little beneficial. Stripping all rewards and even exp from something, even if they shift it somewhere else, is just one of those "what on earth are you thinking" moves.
I like dungeons actually but the favorite part for me are the bosses. Dungeons are really good for atmosphere/music/ect and some I run solo (pre HW content anyways) to get some glams and such that I missed out on. Fightings mob after mobs has never been my thing, I didn't sign up to play Hyrule Warriors lol. It's ok on occassion but I would hate to do it every dang dungeon. Dungeons never felt pointless to me bcus I know I get the exp from the boss anyways.It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
The newer dungeons don't let you skip mobs anyway, they're so linear so you're not really missing out on fighting mobs so whatever. You still get loot/rewards from the chest so again never bothered me.
Why do you or anyone else care? They moved the mob exp into the bosses.
Pulling all of the trash was already a huge waste of time anyway. This just changed it so that people can now easily recognize that it's a waste of time without people in groups arguing about wanting to clear the dungeon or not.
but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.I like dungeons actually but the favorite part for me are the bosses. Dungeons are really good for atmosphere/music/ect and some I run solo (pre HW content anyways) to get some glams and such that I missed out on. Fightings mob after mobs has never been my thing, I didn't sign up to play Hyrule Warriors lol. It's ok on occassion but I would hate to do it every dang dungeon. Dungeons never felt pointless to me bcus I know I get the exp from the boss anyways.
The newer dungeons don't let you skip mobs anyway, they're so linear so you're not really missing out on fighting mobs so whatever. You still get loot/rewards from the chest so again never bothered me.
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