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  1. #21
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jagick View Post
    You don't have to hunt down absolutely everything now.
    some habits die hard cause theres still lots of tanks that try to go for that full clear
    (0)

  2. #22
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    I never said dungeons are engaging or amazing content. But when the mobs had exp it at least made the race to the bosses feel like you're at least achieving something extra on the side which, for me, made trash palatable. Now everything just feels like its in the way.

    Not trying to argue any points here. Its just how I feel about the change.
    (3)

  3. #23
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    Yeah well no matter what they do someone is gonna complain about it.
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  4. #24
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
    (1)

  5. #25
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I never said dungeons are engaging or amazing content. But when the mobs had exp it at least made the race to the bosses feel like you're at least achieving something extra on the side which, for me, made trash palatable. Now everything just feels like its in the way.

    Not trying to argue any points here. Its just how I feel about the change.
    Dungeons were my favorite content to do actually. I like dungeon crawling and fighting lots of enemies....but the devs don't seem to care about improving anything
    (0)

  6. #26
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,237
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    idc what they want to say, but no drops and no exp in trash mobs makes dungeons feel bad.

    If anything, they should add a token or something that has a chance of dropping from trash mobs that allow you to purchase dungeon drops since farming them, esp for orchestrations, minions and glam, can be painful. At least this way the mobs would feel at least a little beneficial. Stripping all rewards and even exp from something, even if they shift it somewhere else, is just one of those "what on earth are you thinking" moves.
    (2)

  7. #27
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagicalChase View Post
    It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
    I like dungeons actually but the favorite part for me are the bosses. Dungeons are really good for atmosphere/music/ect and some I run solo (pre HW content anyways) to get some glams and such that I missed out on. Fightings mob after mobs has never been my thing, I didn't sign up to play Hyrule Warriors lol. It's ok on occassion but I would hate to do it every dang dungeon. Dungeons never felt pointless to me bcus I know I get the exp from the boss anyways.

    The newer dungeons don't let you skip mobs anyway, they're so linear so you're not really missing out on fighting mobs so whatever. You still get loot/rewards from the chest so again never bothered me.
    (0)

  8. #28
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Why do you or anyone else care? They moved the mob exp into the bosses.
    (0)

  9. #29
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Pulling all of the trash was already a huge waste of time anyway. This just changed it so that people can now easily recognize that it's a waste of time without people in groups arguing about wanting to clear the dungeon or not.
    (0)

  10. #30
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Padudu View Post
    I like dungeons actually but the favorite part for me are the bosses. Dungeons are really good for atmosphere/music/ect and some I run solo (pre HW content anyways) to get some glams and such that I missed out on. Fightings mob after mobs has never been my thing, I didn't sign up to play Hyrule Warriors lol. It's ok on occassion but I would hate to do it every dang dungeon. Dungeons never felt pointless to me bcus I know I get the exp from the boss anyways.

    The newer dungeons don't let you skip mobs anyway, they're so linear so you're not really missing out on fighting mobs so whatever. You still get loot/rewards from the chest so again never bothered me.
    but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
    (0)

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