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  1. #11
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    145
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KageTokage View Post
    No.

    It's because people were abusing the initial trash pulls in some dungeons to farm EXP faster then committing to a full dungeon run would.
    Sounds like a political answer. I believe they've done it to remove strain on their servers held together with tape & glue.
    (2)

  2. #12
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    This was a terrible change
    (3)

  3. #13
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    This multiple times over
    (4)

  4. #14
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DeltaCyan View Post
    I believe they said it was because of trying to ease up server stress for the endwalker launch. Giving EXP after every individual kill across who knows how many instances at once was probably an easy target to get rid of to ease stress on the duty finder server. I believe they did the same thing for spiritbonding calculations too?
    This is the reason.

    I'm not sure why people are stating bots or farming trash mobs for exp as if it were fact. If you don't know the answer, be honest.
    (3)

  5. #15
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it was a combination of factors because I distinctly remember them mentioning the trash farming as something they wanted to cut down on.

    It wouldn't have really done anything to affect the RMT bots because they're generally farming dungeons for the gil drops, not EXP.
    (0)
    Last edited by KageTokage; 04-01-2022 at 06:59 PM.

  6. #16
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jin- View Post
    This multiple times over
    I guess also -
    Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.

    I know its the same amount of exp. It just feels bad.
    (3)

  7. #17
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    The bots, man. It's because of the bots.
    (0)

  8. #18
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    90
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    Ah, yes, because before that change, dungeons were a deeply engaging activity. /s

    To me, the problem with the mobs is not the experience rewards they do or do not drop, but the fact that they are incredibly boring to fight. Attaching a reason to fight more of them does little to alleviate the feeling of tedium they induce. It helps suffer through it, but doesn't change the fact that it is just that. With the way most current dungeons are designed, it's not like there are mobs that can be skipped, anyway, so it's only a change that really affects the ARR and HW era dungeons.

    In the end it all boils down to the issue that dungeons are not very engaging, so the sole reason to run them after the "new and shiny" factor wears off is the rewards. And the moment it is all about the rewards, players will of course optimise it to the nth degree. And I would argue dungeons suffer even there, as all that really can be done with them is the tomestone/exp grind. The only exceptions are at the very start of an expansion, where gear is a relevant iLevel stepping stone for a very short moment, and the improved iLevel for Ultimates one can get once dungeon gear reaches the ilevel synch of older Ultimate fights. In all other cases, the gear rewards are already irrelevant the moment a dungeon releases for an active player that does their weekly normal and alliance raids.

    Of course, as most dungeons are all part of MSQ these days, there is zero chance of that ever changing, since they serve as a low-committment gear catchup mechanic and have to be beatable by everyone to not lock anyone out of the story, so there is no way for Square to improve any of this without alienating some players.

    I am curious what the Criterion Dungeons will end up being and if they maybe can alleviate at least some of these issues. I am not getting my hopes up, though.
    (3)

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,381
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tigerlilley View Post
    I guess also -
    Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.

    I know its the same amount of exp. It just feels bad.
    It's made no difference to my dungeon running. I do them for the roulette bonus or the loot, so the experience from specific enemies doesn't matter to me. I would definitely not say that it's "sucked the life out of dungeon running".
    (3)

  10. #20
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    I'm confused lol, is it not more tedious to go pull every mob possible for the exp in every dungeon? Remember that ARR/Heavenward still exist in roulette, would rather not be stuck in Brayflox or Aurum because of a single puller tank wants all the mob exp :P

    Trash mobs are just boring lol. I think it would feel more tedious at certain dungeons & not less.

    edit: removed the bots part since apparently that wasn't the reason (I can't read!)
    (3)
    Last edited by Padudu; 04-01-2022 at 08:41 PM.

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