This was a terrible change
This is the reason.I believe they said it was because of trying to ease up server stress for the endwalker launch. Giving EXP after every individual kill across who knows how many instances at once was probably an easy target to get rid of to ease stress on the duty finder server. I believe they did the same thing for spiritbonding calculations too?
I'm not sure why people are stating bots or farming trash mobs for exp as if it were fact. If you don't know the answer, be honest.
I think it was a combination of factors because I distinctly remember them mentioning the trash farming as something they wanted to cut down on.
It wouldn't have really done anything to affect the RMT bots because they're generally farming dungeons for the gil drops, not EXP.
Last edited by KageTokage; 04-01-2022 at 06:59 PM.
I guess also -
Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.
I know its the same amount of exp. It just feels bad.
The bots, man. It's because of the bots.
Ah, yes, because before that change, dungeons were a deeply engaging activity. /s
To me, the problem with the mobs is not the experience rewards they do or do not drop, but the fact that they are incredibly boring to fight. Attaching a reason to fight more of them does little to alleviate the feeling of tedium they induce. It helps suffer through it, but doesn't change the fact that it is just that. With the way most current dungeons are designed, it's not like there are mobs that can be skipped, anyway, so it's only a change that really affects the ARR and HW era dungeons.
In the end it all boils down to the issue that dungeons are not very engaging, so the sole reason to run them after the "new and shiny" factor wears off is the rewards. And the moment it is all about the rewards, players will of course optimise it to the nth degree. And I would argue dungeons suffer even there, as all that really can be done with them is the tomestone/exp grind. The only exceptions are at the very start of an expansion, where gear is a relevant iLevel stepping stone for a very short moment, and the improved iLevel for Ultimates one can get once dungeon gear reaches the ilevel synch of older Ultimate fights. In all other cases, the gear rewards are already irrelevant the moment a dungeon releases for an active player that does their weekly normal and alliance raids.
Of course, as most dungeons are all part of MSQ these days, there is zero chance of that ever changing, since they serve as a low-committment gear catchup mechanic and have to be beatable by everyone to not lock anyone out of the story, so there is no way for Square to improve any of this without alienating some players.
I am curious what the Criterion Dungeons will end up being and if they maybe can alleviate at least some of these issues. I am not getting my hopes up, though.
It's made no difference to my dungeon running. I do them for the roulette bonus or the loot, so the experience from specific enemies doesn't matter to me. I would definitely not say that it's "sucked the life out of dungeon running".I guess also -
Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.
I know its the same amount of exp. It just feels bad.
I'm confused lol, is it not more tedious to go pull every mob possible for the exp in every dungeon? Remember that ARR/Heavenward still exist in roulette, would rather not be stuck in Brayflox or Aurum because of a single puller tank wants all the mob exp :P
Trash mobs are just boring lol. I think it would feel more tedious at certain dungeons & not less.
edit: removed the bots part since apparently that wasn't the reason (I can't read!)
Last edited by Padudu; 04-01-2022 at 08:41 PM.
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