Why did they take away exp from dungeon trash? Now trash feels like a waste of time.
Did they take a page from World of Warcraft and #FunDetected?
Why did they take away exp from dungeon trash? Now trash feels like a waste of time.
Did they take a page from World of Warcraft and #FunDetected?
No.
It's because people were abusing the initial trash pulls in some dungeons to farm EXP faster then committing to a full dungeon run would.
This was done to make it more difficult for bots to farm dungeons.
Aside of bots, I suppose it's better for ensuring that players get the full amount of EXP from the earlier dungeons where the standard approach is to skip all the side passages and enemies.
some dungeons got abused in terms of exp
it was actually better to kill all the trash and leave at the first boss in Doma castle and rinse repeat.
I believe they removed all of the trash mob XP and gave it to the bosses (or the final boss) to encourage actually finishing the whole instance. It actually let's you clear more quickly if you want the experience. You don't have to hunt down absolutely everything now.
I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
I believe they said it was because of trying to ease up server stress for the endwalker launch. Giving EXP after every individual kill across who knows how many instances at once was probably an easy target to get rid of to ease stress on the duty finder server. I believe they did the same thing for spiritbonding calculations too?
Plus none of that EXP is gone, finishing the instance is the same amount, if not more, than it was before.
It's a nice thing when you are called in as replacement on the final boss.
One time I got into Amdapor Keep in a roulette and the other 3 were just bots that teleported away, pulled all the enemies and killed them. They didn't respond to my pleas and after a few minutes, they all left.
Sastasha has so many places you can go that would probably increase the duration of the run by 40 minutes. I only experienced it two or three times but I'm happy there is less benefit in doing it.
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