



You want BiS to be from ulti fights?BiS should be from the hardest content imo, Alliance Raids is more casual content I mean you can basically just spam 1 and get carried.
You can't really do that in Savage.
I think the difficulty of Savage isn't on some elitist ultra level or anything but it's clearly harder than Alliance Raids and imo it's harder than most Extremes.
Alliance raid already allows you to reach BiS ilevel, just purely with tome items. It would only bring up alliance raid gear by 10 ilvl to match that.
If people aren't doing Savage for fun then maybe they should reconsider what they're doing.Savage is meant to last eight months. If you're doubling the pace at which people can obtain gear, you're equally doubling the rate at which players stop partaking in it. Most players aren't gearing more than two roles nor are they doing Savage "for fun." They're either trying to parse or dropping off to play other games. Furthermore, this system all but kills the catch up patch as none of that gear serves any purpose since we'd have so much gear in the four months prior.
I don't disagree the loot system needs some fine tuning, but this is going to the extreme side. SE isn't going to implement a change that prompts more players to stop doing content.
It's not necessarily doubling the pace whether it's faster or slower will differ from player to player too, all it'd do is make it less RNG.
It doesn't take eight months to gear either so it still doesn't last that long even with the current system and people start later too.
I think people would still do it, even when my NIN and SAM are completed both I'll still do them weekly for alt and glam.
Edit: Also if this is really such an issue they could add extra rewards you can grind for, like mounts you can buy with books or stuff you can buy and sell for a lot of gil on the market board.
There's other incentives they could add other than gear only.
No but Ultimates are something else entirely and are rarely released.
The rewards for those are glam.
Last edited by Kolsykol; 03-29-2022 at 10:19 PM.




Well you said you wanted BiS gear to be from the hardest content.
Which I never claimed it was. I just was in favor of raising the ilvl of the alliance raid gear to BiS ilvl, just like augmented tome gear has which you can achieve with alliance raids.




It isn't that people don't find Savage fun. Most simply have a goal in mind while doing it. The vast majority simply want BiS and are largely done with the tier thereafter. Some want to chase parses but even that's usually on the same few jobs they'll already have BiS for relatively fast as is. Not many people are going into Savage week 13 just to clear the fights again for the fun of it. At least not enough to sustain an eight month tier.If people aren't doing Savage for fun then maybe they should reconsider what they're doing.
It's not necessarily doubling the pace whether it's faster or slower will differ from player to player too, all it'd do is make it less RNG.
It doesn't take eight months to gear either so it still doesn't last that long even with the current system and people start later too.
A personal loot system means you're guaranteed something from every single boss. That's eight weapons per week. In what universe does this not expediate gear progression at a massive pace? Even with only a 50% chance, you'd still gear faster than we do now despite the RNG.
While it may not take eight months to gear jobs, the tier is still meant to last. Players who want to gear alts have more reason to continue playing well into 6.1 whereas drastically increasing loot progression kills that incentive. Not too many people care to kill the same four fights 50+ times unless there's a mount.
They may as well delete Crafting entirely if they ever did this.I'd go the other way. Nerf crafted gear by 10ilv, remove the ability to augment it and half the price of all current tome gear.
Crafted gear has lost all sense of purpose. Due to the accessibility changes to crafting, it's ridiculously easy to get. There are some crafted pieces selling for as low as 15k now, which is cheaper than basic white leveling gear from vendors. Crafted sets make Normal and EX almost irrelevant, because why bother to farm over a few weeks when you can simply buy a set for next to nothing.
If crafting is going to be a pants-on-head, bot infested, casual activity that churns out free items, it no longer deserves raid ready gear.
While you know I haven't been shy with my criticisms towards how incredibly easy they've made crafting, it does still have some mild profit in the early weeks. Not nearly what it used to be but something. Regardless, there's literally nothing else to craft except consumables. If they made the next set of gear i600, it's DoA. Nobody would touch it as they have a free alternative with uncapped tomes.
Last edited by ForteNightshade; 03-30-2022 at 09:33 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
You're severely misunderstanding what I am saying if you think it'd be 8 weapons a month tho xD.It isn't that people don't find Savage fun. Most simply have a goal in mind while doing it. The vast majority simply want BiS and are largely done with the tier thereafter. Some want to chase parses but even that's usually on the same few jobs they'll already have BiS for relatively fast as is. Not many people are going into Savage week 13 just to clear the fights again for the fun of it. At least not enough to sustain an eight month tier.
A personal loot system means you're guaranteed something from every single boss. That's eight weapons per week. In what universe does this not expediate gear progression at a massive pace? Even with only a 50% chance, you'd still gear faster than we do now despite the RNG.
While it may not take eight months to gear jobs, the tier is still meant to last. Players who want to gear alts have more reason to continue playing well into 6.1 whereas drastically increasing loot progression kills that incentive. Not too many people care to kill the same four fights 50+ times unless there's a mount.
I am not saying it should be unlimited either and that you should get gear from every boss I've said it multiple times what I mean.
What I am suggesting is that chests would drop like they do now, and you get to pick from them what you want.
However there would only be a limited amount of things you could pick, I dunno how many maybe 2?
Maybe more? I am not completely sure.
If you want the weapon or chest from P4S for example then you'd need to not take something from the previous floors, if you took something from every floor up until P4S then you'd be out of loot for the week and you'd only get the book per usual.
And the piece you need might not even drop either so there'd still be some level of RNG but not the extremely shitty feeling one there is now.
Like wow so much fun to roll bellow 20 every single clear of P4S when the weapon + twining is the last thing I need /s...
That's not fun to me it makes it feeling miserable especially if you're not just going in and one-shoting which PF isn't a guarantee for either.
This weeks P4S took two days for me I tried on reset day and had bad luck with groups and today I had bad luck too until the last one, then PLD weapons drop and I roll 16 on weapon chest...
It's just not enjoyable, and there are people with the current system who will get lucky and get geared out insanely fast too.
What I am suggesting wouldn't even necessarily be faster at all, it'd just be less RNG and more consistent.


Oh don't get me started on this tier of savage. A fraction of the community did clear it in a month, but running a static here for the "new to FFXIV end game" crowd and seeing how PF has gone, this was a blood bath. It was trivial getting people through 1 and 2 but P3S was seven layers of hell and I still got to get folks through this one. Haven't even gotten to do p4s because of it.You're severely misunderstanding what I am saying if you think it'd be 8 weapons a month tho xD.
I am not saying it should be unlimited either and that you should get gear from every boss I've said it multiple times what I mean.
What I am suggesting is that chests would drop like they do now, and you get to pick from them what you want.
However there would only be a limited amount of things you could pick, I dunno how many maybe 2?
Maybe more? I am not completely sure.
If you want the weapon or chest from P4S for example then you'd need to not take something from the previous floors, if you took something from every floor up until P4S then you'd be out of loot for the week and you'd only get the book per usual.
And the piece you need might not even drop either so there'd still be some level of RNG but not the extremely shitty feeling one there is now.
Like wow so much fun to roll bellow 20 every single clear of P4S when the weapon + twining is the last thing I need /s...
That's not fun to me it makes it feeling miserable especially if you're not just going in and one-shoting which PF isn't a guarantee for either.
This weeks P4S took two days for me I tried on reset day and had bad luck with groups and today I had bad luck too until the last one, then PLD weapons drop and I roll 16 on weapon chest...
It's just not enjoyable, and there are people with the current system who will get lucky and get geared out insanely fast too.
What I am suggesting wouldn't even necessarily be faster at all, it'd just be less RNG and more consistent.
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