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Thread: Macro question

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  1. #1
    Player
    Ayer2015's Avatar
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    Feb 2015
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    Ayer Austen
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    Faerie
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    Red Mage Lv 90
    Quote Originally Posted by DragonFlyy View Post
    Nope, icons are static for macros.
    Not the news I wanted, but thanks none the less.
    They really should add this to the macro functionality. I'm sure many would make use of it to reduce button bloat.
    (0)

  2. #2
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Mike Aettir
    World
    Cerberus
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    Paladin Lv 100
    Quote Originally Posted by Ayer2015 View Post
    Not the news I wanted, but thanks none the less.
    They really should add this to the macro functionality. I'm sure many would make use of it to reduce button bloat.
    Macros were purposefully designed to be terrible to use in combat and that is not going to change soon.
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  3. #3
    Player
    Shirala's Avatar
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    Mar 2022
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    Shirala Ebonscale
    World
    Lamia
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    Dancer Lv 81
    Quote Originally Posted by Mikey_R View Post
    Macros were purposefully designed to be terrible to use in combat and that is not going to change soon.
    Too bad so sad byebye for disabled folks, I guess.

    If macros didn't exist, I wouldn't be able to play this game. That's the stark reality.
    (0)

  4. #4
    Player Ransu's Avatar
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    May 2014
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Shirala View Post
    Too bad so sad byebye for disabled folks, I guess.

    If macros didn't exist, I wouldn't be able to play this game. That's the stark reality.
    I mean, that's unfortunate, but the stark reality for you should be that games are built with the average control schemes in mind. Building systems around the myriad of disabilities would be nearly impossible. Macros serve a niche purpose and that will never change for a variety of reasons.
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  5. #5
    Player
    Shirala's Avatar
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    Shirala Ebonscale
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    Lamia
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    Dancer Lv 81
    Quote Originally Posted by Ransu View Post
    I mean, that's unfortunate, but the stark reality for you should be that games are built with the average control schemes in mind. Building systems around the myriad of disabilities would be nearly impossible. Macros serve a niche purpose and that will never change for a variety of reasons.
    Well, I think that's pretty shortsighted, considering that they are courting people who play single player games. I think a lot of them are going to look at how many skills there are and nope out like I did before I discovered macros.

    But, this is not the thread for such a debate. I am thankful for the macro system, and I just want it to be better so that it is a truly viable alternative.
    (1)