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  1. #51
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Please do test!
    Smothering sound interesting too!
    These weapon effects are more than worth the little damage you lose from peiste I believe.
    (0)

  2. #52
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    I'm usually a DD on my pug on NM fights my stats are in my sig.
    I switch between Arc and Pug with my current stats and drop 20 dex for vit when playing as Mrd because i get asked to tank mosshorn as Mrd.

    Gear:
    Weapon: Peiste Cesti +1
    Head: Silver Torcorne
    Body: Bucc's Shirt
    Waist: Bucc's Sash
    Legs: Velveteen Sarouel +1 (matches bucc shirt)
    Feet: Toadskin Crakows (matches bucc set)

    I don't believe the added effects from disabling or smothering baghs are worth using over higher rank weapons.
    Usually there are thaums debuffing the NMs on most fights and the debuffs don't stack and any lesser mobs the debuff wouldn't be worth using
    (0)

  3. #53
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    The stats that matter to me, are not shown in the Sig :P
    Also yeah maybe on NMs the debuffing weapons might not be better for debuffing purposes, but can you please tell me the difference between Disabling and Peiste or Jade hora in damage on NMs?
    (0)

  4. #54
    Player
    arlee's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Nekoh Tee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ichi View Post
    You don't have to tank dodore and his minions at melee range to be tanking. If I have to i tank as pgl from a distance they don't move in since they can hit you fine with range and they're not smart enough to move in for petrify etc.
    I know that but as a pug how are you holding hate on all of them if you are not in melee range?

    Quote Originally Posted by Honz View Post
    Legs: Velveteen Sarouel +1 (matches bucc shirt)
    Feet: Toadskin Crakows (matches bucc set)
    you can pretty much disregard what he says, i know right now stats don;t really matter that much with how they are working but why in the world would you gimp yourself just so your outfit matches. Boggles me sometimes how some people think looks>stats
    (0)
    Last edited by arlee; 03-16-2011 at 01:40 AM.

  5. #55
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by arlee View Post
    I know that but as a pug how are you holding hate on all of them if you are not in melee range?
    Cross class abilities. Accomplice on ranged DD, Warmonger, and with the Intimidation trait. Ferocity II, Raging Strike II, Hawk's Eye, Profundity II, and Blood Rite II all do a ton of threat as well.
    (0)

  6. #56
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by arlee View Post
    I know that but as a pug how are you holding hate on all of them if you are not in melee range?



    you can pretty much disregard what he says, i know right now stats don;t really matter that much with how they are working but why in the world would you gimp yourself just so your outfit matches. Boggles me sometimes how some people think looks>stats
    Who said that was my tanking gear? Pugs are not the best single target tanks and not the best aoe tanks, I have no reason to tank as pug other than Dodore and what I wear isn't far from the best mdef pugs can get.
    (0)

  7. #57
    Player
    arlee's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Nekoh Tee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Honz View Post
    Cross class abilities. Accomplice on ranged DD, Warmonger, and with the Intimidation trait. Ferocity II, Raging Strike II, Hawk's Eye, Profundity II, and Blood Rite II all do a ton of threat as well.
    yeah you've used all those moves, now what? you just stand out of range and wait for buffs to reset and recast? How are you holding hate w/o any attacks. Those buffs do generate alot of hate and you can accomplice other people but from what I know accomplice doesn't take all the hate from a player it just takes a portion.

    Kind of a waste for a pug to tank if you've got a tham they can do the same thing and do damage at the same time, your role would be better off doing DD on Dodore & Minions instead of tanking.

    Quote Originally Posted by Honz View Post
    Who said that was my tanking gear? Pugs are not the best single target tanks and not the best aoe tanks, I have no reason to tank as pug other than Dodore and what I wear isn't far from the best mdef pugs can get.
    never said that was your tank gear, fact is it stinks for tank or DD gear. Pug are not the best single target tanks but I'll say they do better on single target than groups. What reason do you have to be a tank for Dodore? Tham can do the same thing and do dots and spells, while as a pug your just standing there and doing nothing but spamming buffs that you are not going to do anything with and doing 0 dmg at the same time
    (0)
    Last edited by arlee; 03-17-2011 at 01:59 AM.

  8. #58
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by arlee View Post
    yeah you've used all those moves, now what? you just stand out of range and wait for buffs to reset and recast? How are you holding hate w/o any attacks. Those buffs do generate alot of hate and you can accomplice other people but from what I know accomplice doesn't take all the hate from a player it just takes a portion.

    Kind of a waste for a pug to tank if you've got a tham they can do the same thing and do damage at the same time, your role would be better off doing DD on Dodore & Minions instead of tanking.



    never said that was your tank gear, fact is it stinks for tank or DD gear. Pug are not the best single target tanks but I'll say they do better on single target than groups. What reason do you have to be a tank for Dodore? Tham can do the same thing and do dots and spells, while as a pug your just standing there and doing nothing but spamming buffs that you are not going to do anything with and doing 0 dmg at the same time

    Obviously you've never been in a Dodore fight, all we have sometimes is just 2 archers and hes downed in less than 15 mins. Our gladiator does the same thing when he distance tanks Dodore with the exception of spamming wardrum.

    Before you start criticizing my gear prove that you even know what you're talking about. I have Tarred Leather Trousers and Bucc's boots believe me its such a minor detail it does nearly nothing.

    Not really about proficiency considering how Dodore spawns my LS gets whoever is on and goes out to kill him some times there isn't a glad so any person who can hold aoe threat will do. NMs are a real pushover and Dodore being the easiest of them, my point is Glad, Pug, Thm, Mrd, heck even Lnc with enough mnd and mdef gear can tank Dodore. Apart from Thms who can solo dodore I've personally seen people do it with as few as 3 people and no thm.
    (0)
    Last edited by Honz; 03-17-2011 at 06:10 AM.

  9. #59
    Player
    arlee's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Nekoh Tee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Honz View Post
    Obviously you've never been in a Dodore fight, all we have sometimes is just 2 archers and hes downed in less than 15 mins. Our gladiator does the same thing when he distance tanks Dodore with the exception of spamming wardrum.

    Before you start criticizing my gear prove that you even know what you're talking about. I have Tarred Leather Trousers and Bucc's boots believe me its such a minor detail it does nearly nothing.
    I've done Dodore just never tanked it, I've also done it with just a tham, tham can solo it himself but sometimes its fun to duo.

    I agree right now gears statwise are pretty broken that most upgrades are so minimal its not a big deal for now. That doesn't mean you should run around in crap that adds no benefit to you.
    (0)

  10. #60
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Pseudopsia View Post
    When you equip Boarskin Himantes the damage difference is very apparent. Following test is against a tough mob first using Jade Hora then running away letting very same mob heal to full and attacking with Boarskin Himantes.

    Pair of jade hora +1 equipped in Main Hand slot.
    Your Heavy Strike hits the roadrunner from the rear for 104 points of damage.
    Critical! Your Heavy Strike hits the roadrunner from the rear for 137 points of damage.
    Your Flurry hits the roadrunner for 82 points of damage.
    Your Flurry hits the roadrunner for 75 points of damage.
    Your Flurry hits the roadrunner for 81 points of damage.
    Your Flurry hits the roadrunner for 82 points of damage.
    Your Flurry hits the roadrunner for 76 points of damage.
    Your Flurry hits the roadrunner for 78 points of damage.
    Your Flurry hits the roadrunner for 74 points of damage.
    Your Flurry hits the roadrunner for 78 points of damage.
    Critical! Your Flurry hits the roadrunner for 92 points of damage.
    Critical! Your Flurry hits the roadrunner for 90 points of damage.
    Your Flurry hits the roadrunner for 71 points of damage.
    Your Heavy Strike hits the roadrunner for 105 points of damage.
    Your Flurry hits the roadrunner for 78 points of damage.
    Your Flurry hits the roadrunner for 80 points of damage.
    Your Flurry hits the roadrunner for 82 points of damage.
    Critical! Your Flurry hits the roadrunner for 102 points of damage.
    Your Flurry hits the roadrunner for 75 points of damage.
    Your Flurry hits the roadrunner for 76 points of damage.
    Your Heavy Strike hits the roadrunner for 111 points of damage.
    Your Flurry hits the roadrunner for 83 points of damage.
    Your Flurry hits the roadrunner for 76 points of damage.
    Your Flurry hits the roadrunner for 76 points of damage.
    Your Flurry hits the roadrunner for 80 points of damage.
    Your Flurry hits the roadrunner for 81 points of damage.


    Pair of boarskin himantes +1 equipped in Main Hand slot.
    Your Heavy Strike hits the roadrunner for 131 points of damage.
    Your Heavy Strike hits the roadrunner for 129 points of damage.
    Your Flurry hits the roadrunner for 90 points of damage.
    Your Flurry hits the roadrunner for 84 points of damage.
    Your Flurry hits the roadrunner for 83 points of damage.
    Your Flurry hits the roadrunner for 84 points of damage.
    Your Flurry hits the roadrunner for 76 points of damage.
    Your Flurry hits the roadrunner for 90 points of damage.
    Your Flurry hits the roadrunner for 89 points of damage.
    Critical! Your Flurry hits the roadrunner for 111 points of damage.
    Your Flurry hits the roadrunner for 88 points of damage.
    Your Flurry hits the roadrunner for 82 points of damage.
    Your Flurry hits the roadrunner for 88 points of damage.
    Your Flurry hits the roadrunner for 95 points of damage.
    Your Flurry hits the roadrunner for 92 points of damage.
    Your Flurry hits the roadrunner for 87 points of damage.
    Your Victimize II hits the roadrunner for 758 points of damage.
    Your Heavy Strike hits the roadrunner for 122 points of damage.
    Your Flurry hits the roadrunner for 89 points of damage.
    Your Flurry hits the roadrunner for 83 points of damage.
    Your Heavy Strike hits the roadrunner for 122 points of damage.
    Your Heavy Strike hits the roadrunner for 123 points of damage.
    Somehow I missed this reply earlier.
    This testing is from much too small a sample.
    On NMs alone I will see my damage range from 8-17 on flurry with no changes to stats equipment or def down BR.
    To say in such a small test that one clearly out damages the other is a bit short sighted.
    For example, there were several more evades and misses with the Jade Hora even though the Jade Hora have 5 more accuracy.
    Just like in 11 there is a larger damage discrepancy than you will find in most MMOs.
    Also another thing to take into account is the mobs resistance to particular types of damage.
    But in this case I think it's simply a matter of damage discrepancy.
    NMs due to their massive amount of hit points are a much better mob to get accurate numbers on.
    I'll try to pick up a pair of +1 Boarskin Himates and post up some numbers, and make sure that my accuracy is matched so damage percentages won't be skewed by misses.
    (0)

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