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  1. #1
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    PUGs would never use Mind reason for it because it's not a monk. I would like for SE to change all the class name back to FFXI titles like PUG becoming monk then we could use kick attack and more magic attacks second wind is ok but monk chakra and added some MND could give us more then 500hp per use.

    By the looks of few interviews they there thinking of doing a tree base system or unlock jobs within your class. So level up Pug to 50 you can now become a Monk or other class. I think i would like the idea of unlocking class it would brig more storyline then just a tree.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Zenaku View Post
    PUGs would never use Mind reason for it because it's not a monk. I would like for SE to change all the class name back to FFXI titles like PUG becoming monk then we could use kick attack and more magic attacks second wind is ok but monk chakra and added some MND could give us more then 500hp per use.

    By the looks of few interviews they there thinking of doing a tree base system or unlock jobs within your class. So level up Pug to 50 you can now become a Monk or other class. I think i would like the idea of unlocking class it would brig more storyline then just a tree.
    When you start fighting the world NMs you'll likely want MND for additional magic defense,
    and will give more mp for seismic shock for dropping the Great buffalo
    Prior to NMs ya, better off focusing on dex and str (not many magic using mobs)

    Setup I use for NMs
    Head: Silver tricorn or elemental crown
    Body: Buccaneers shirt or Toad harness
    Waist: Buccaneers or tarred sash
    Legs: Kecks or Tarred
    Feet: Buccaneer or Armored caligae
    Hands: Reinforced mitt or Wrist spikes (reinforced is better but leather is more common craft for pug)
    Neck: Mythril choker
    Rings: Brass x4 or 2 elemental earrings (brass rings give best acc to slot cost ration)

    Traits: Prime conditioning, Fleet of foot, Out of sight OR Intimidation (depending on if i'm tank or dps)

    Stats (these vary as i'm always trying different combinations)
    Str: 50-174 (damage might increase by one on flurry (per hit))
    Vit: 140-174 (probably your best stat, for surviving)
    Dex: 50-174 (if you want to evade an attack, use featherfoot)
    Int: Base-50 (small change in seismic shock, but larger than str to attacks)
    Mnd: Base-100 (doesn't help with peiste breath but can save you on gobby nm)
    Pie: Base-100 (just doesn't help resist enough to be of any real use)

    Elements: just leave them at 84, they don't seem to really do anything when
    increased, but you will know when they are too low

    Skills I don't use when tanking and whys
    Taunt: doesn't generate enough enmity, mob goes back after casters and archers
    (better to use accomplice, steal hate from the person with the most)
    Light strike: Boost to def and eva is not worth the loss of enmity that flurry generates
    Pummel: This base attack is just horrible, I don't even use this on normal mobs unless i'm farming.
    (it's likely to improve if they change the way the tp system works)
    Evasion first skills: the only exception is simian thrash, one it looks hella cool, second, it generates a ton of enmity
    (I can tank with flurry featherfoot and simian thrash with no one pulling hate)
    Discerning eye: meh, i'll take Raging strike, hawk's eye, ferocity (no stamina cost, more enmity, recover stamina)
    (I should probably test this one a bit before i count it completely out)
    Everything else is pretty much dependent on which nm

    Everyone plays differently, all that really matters is that you have fun doing it ^^
    These reflect my opinions, and are in no way the only, or set way of setting up or doing anything
    (0)

  3. #3
    Player
    Minzara's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    15
    Character
    Maycara Skyes
    World
    Jenova
    Main Class
    Gladiator Lv 80
    I currently don't have a real dead set goal. I am preparing for more solo play though. I did A LOT of parting in FF11. Okay I lied. All I did was party in FF11. I am changing it up a little in this game. Especially since I am now married, have work, and go to college. It's hard to juggle everything and play FF14. I have set my character up so he can solo. I also have gladiator leveled for the same reason. I don't know my stats right now. However, I do know my skill setup. I use Heavy Strike, Pummel, Second Wind, Victimize, Ferocity, Bloodbath, Rampart, Cure, and Sacrifice. With this setup I have been able to solo quite easily. While I used a little different skills, I was soloing Rank 20 missions at Rank 13 pug, and Rank 12 gladiator with this setup. I can generally complete a Rank 20 mission on Troop now as well with Rank 22 Pug. So I think it works quite well.
    (0)

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