Quote Originally Posted by Sarim View Post
I doubt that healer DPS will be increased overall.
Healer DPS need not anymore increase. In fact, healers are doing a bit far too much dps. Two healers in a party can easily outdps a top SAM/MNK/RPR/BLM's dps.

Quote Originally Posted by Sarim View Post
Would it really be more "fun" to have a three step dps combo (like all melee have) that ultimately results in the same DPS output we have now? Do you really want to do more work for the same result?
Honestly if that's all they can come up with? I'd say yes. But it still won't fix all healers' issues, especially the lack of cohesiveness and interactions within their own arsenals.

Why do player think doing 1-2-3 on WAR feels better? Because it generates beast gauge which later on can be spent on Fell Cleaves.
Why do player think doing RDM's Dualcast gimmick is fun? Because it generates white/black mana which can lead to many different possibilities instead of just basing every gain from the potencies you read in their dualcasted tooltips.
Then when people start bringing them into raid scene, people can start moving big bursty damage buttons into raidbuff window because that's how they generate the most benefit from each of those resource usage.

Healers got nothing close like that. If anything, it's more and more bloated, unnecessary kits that's designed for an encounter that never existed in this game. They yearn for buttons that holds meaningful decisions. Right now, outside very few windows where scripted damage are coming out (which of course good healers will have mapped their cooldowns accordingly), the only meaningful action they can do is to just break that 1 nuke button that they spend 80% of encounter duration... and hey, it's not even what their role made for! Very inspiring design indeed.