Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 21

Hybrid View

  1. #1
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ransu View Post
    It sounds to me like you just don't like losing out on the tomes when running roulettes on a below cap job. I'm not entirely against the idea, but I generally feel that you should play the job that you wanna level, not just power level it with items and giving roulettes too many rewards for cap players is not always a good thing.
    I do 4 experts a week for cap with no incentive to queue other roulettes. Tomes arent even needed to cap anymore, I'm on gearing my third alt job now which I will probably never play in savage. While i have tank/heal i queue as dps its faster waiting the 4 mins then getting a low dps group. If you do dailies on dps is around an hour of waiting time.
    (2)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Hawuhawuu View Post
    I do 4 experts a week for cap with no incentive to queue other roulettes. Tomes arent even needed to cap anymore, I'm on gearing my third alt job now which I will probably never play in savage. While i have tank/heal i queue as dps its faster waiting the 4 mins then getting a low dps group. If you do dailies on dps is around an hour of waiting time.
    Like I said, I'm not entirely against the idea, but my general opinion is if you want to level another job you should be playing that job, not giving it exp items and capping it without ever playing it.
    (0)

  3. #3
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ransu View Post
    Like I said, I'm not entirely against the idea, but my general opinion is if you want to level another job you should be playing that job, not giving it exp items and capping it without ever playing it.
    A lot of the jobs with long queues rotations don't change much. Eg a rdm 60 to 90 rotation adds 2-3 instant casts. The highest playrate of dps jobs tends to have the lowest amount of skill required to play effectively. I didn't touch smn until 90 and learned to hit 4 buttons + pets to play the job, it took 5 mins looking at a guide. Tanks/healers will still queue as they are and dps wise its already bloated with people that can't do their rotations because they aren't max level doing harder content with that job and haven't checked out resources like balance yet. If they do pf not knowing it will be maybe 2 pulls they get replaced and blacklisted (aka party disbands and everyone rejoins).
    (1)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Hawuhawuu View Post
    A lot of the jobs with long queues rotations don't change much. Eg a rdm 60 to 90 rotation adds 2-3 instant casts. The highest playrate of dps jobs tends to have the lowest amount of skill required to play effectively. I didn't touch smn until 90 and learned to hit 4 buttons + pets to play the job, it took 5 mins looking at a guide. Tanks/healers will still queue as they are and dps wise its already bloated with people that can't do their rotations because they aren't max level doing harder content with that job and haven't checked out resources like balance yet. If they do pf not knowing it will be maybe 2 pulls they get replaced and blacklisted (aka party disbands and everyone rejoins).
    Define long? The roulettes that give good exp all have only about 10 minute wait times as a DPS. Go do fates while you wait or run alternatives like PoTD/HoH/Bozja if you dont wanna wait for a dungeon queue.

    Its not a matter of learning a job or not, I just have the opinion if you're gonna level something you should be playing it, not boosting it with items. Its generally the same reason why I hate the boosts from the mog station. Granted I'd rather have your idea over the mog station item because you still have to play the game, but the general concept of it I'm just not a big fan of.
    (0)

  5. #5
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Ransu View Post
    Like I said, I'm not entirely against the idea, but my general opinion is if you want to level another job you should be playing that job, not giving it exp items and capping it without ever playing it.
    One of my biggest MMO peeves is how critical capstone skills are to rotations. I have a similar gripe with set bonuses and am super happy that FFXIV hasn't gone down that rat-hole (for the most part). Leveling a job doesn't just not teach you how to play it, it teaches you the wrong way to play it. I've made significantly more progress working over a dummy than I've ever had doing leveling content.

    What leveling (sorta) helps with is exposing you to the various mechanics. Once you have the basics of those down it's not like you forget them when you switch to another job.

    I would love a non-PvP mode where I could level my off jobs. If I could choose XP tokens instead of tomes at 80 I'd be far more inclined to run roulettes. For now I'll stick to MSQ roulette and totally-not-a-beast tribe dailies. Once the MSQ roulette no longer becomes a thing, I'll probably just become a story logger.
    (0)

  6. #6
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ransu View Post
    Like I said, I'm not entirely against the idea, but my general opinion is if you want to level another job you should be playing that job, not giving it exp items and capping it without ever playing it.
    I agree with you but SE has shown they're open to players earning XP for a job by playing a different job (see PvP).

    It could be they leave it as a PvP specific perk to encourage PvP participation but if tank/healer participation in roulettes ever dropped very low, they might consider adding the OP's suggestion. For now, I doubt queues are in such bad shape that they feel it's necessary.
    (0)

  7. #7
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Chances are that, if they did, it wouldn't stack with the FC buff, or the (slightly) better one you can get from squadrons in massive amounts.
    Just a month or two of sending out your squadrons close to daily, and you'll have enough of them to cover the next 3-4 xpacs.
    (0)

  8. #8
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Jennah View Post
    Chances are that, if they did, it wouldn't stack with the FC buff, or the (slightly) better one you can get from squadrons in massive amounts.
    Just a month or two of sending out your squadrons close to daily, and you'll have enough of them to cover the next 3-4 xpacs.
    Those only apply boosts to kill XP and their utility got nerfed pretty hard now that trash no longer grants XP. In my experience the buffed boss XP did not cover what we used to get. The FC buff lasts 24 hours. For all practical purposes most just stick with the Tier2 one that gives 10%. While the squadron scroll gives 15% it only lasts for two hours and you can only run the missions that grant them once per week. At best you'll have 90 after two months time.

    But those are kill XP boosts and I'm not sure that's what the OP meant. My interpretation is that the proposed tokens would provide direct XP when consumed.
    (0)

  9. #9
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by GeminiReed View Post
    Those only apply boosts to kill XP and their utility got nerfed pretty hard now that trash no longer grants XP. In my experience the buffed boss XP did not cover what we used to get. The FC buff lasts 24 hours. For all practical purposes most just stick with the Tier2 one that gives 10%. While the squadron scroll gives 15% it only lasts for two hours and you can only run the missions that grant them once per week. At best you'll have 90 after two months time.

    But those are kill XP boosts and I'm not sure that's what the OP meant. My interpretation is that the proposed tokens would provide direct XP when consumed.
    Yes, direct xp. You can make it slightly less then doing roulettes on that job. People would still queue adventurer in need because it would be more xp per hour. Completing roulettes with fast queues in 1.5 hours vs 2.5 with dps wait times when they have limited time to play. It would also benefit new players experience with faster queue times. When they get to a dungeon in msq they have to afk for 15-20 mins to continue doing msq.
    (0)

Page 2 of 2 FirstFirst 1 2