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  1. #1
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90

    Duty roulette xp consumables

    What if duty roulette offered a xp consumable for adventurer in need?

    90 tanks/healers have no incentive to queue outside of capping tomes

    A market prohibited xp consumable they could use on alt jobs would decrease queue times
    (5)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    It’s not a bad idea, but it has a lot of repercussions that are not desirable.

    1) You could level jobs you should be playing and knowledgeable on how to use (at least you must level the last 10 levels worth even if story skip).
    2) Players would stockpile the boosts and insta cap jobs as new expacs launch.
    3) It is against their own best interest (to encourage playing a variety of jobs in the actual content, and to sell their level boosts).
    (2)

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by kaynide View Post
    It’s not a bad idea, but it has a lot of repercussions that are not desirable.

    1) You could level jobs you should be playing and knowledgeable on how to use (at least you must level the last 10 levels worth even if story skip).
    2) Players would stockpile the boosts and insta cap jobs as new expacs launch.
    3) It is against their own best interest (to encourage playing a variety of jobs in the actual content, and to sell their level boosts).
    I agree with your points, but want to play devil's advocate:

    1) You could very possibly run roulettes only to level and end up being synced for a majority of your playtime; Also, one of the the biggest ways of leveling 80-90 is Bozja which caps you at 90. This is a problem already
    2) This could be resolved the same way a lot of the xp manuals do it, either make it "for jobs under <current level cap>"
    3) Agreed, no argument here.


    I don't think that it necessarily fixes the OP's issue anyway. Even if they offered that, I can't see many people running leveling roulette as a capped healer/tank, they would more likely just run the roulette with the job they want to level. I think that the materia items you get from leveling roulette are "enough" of an incentive to grab some max level tanks/healers, but overall I wouldn't expect to see much in those roulettes anyway (unless they're running with an FC mate).

    Personally, I think that you should continue to gain xp at max level and whenever you fill up a level instead of gaining power, you get a coffer with a random item from a pool of items. I'm talking mostly glamors, mounts, minions, housing items, etc. Maybe even some tomes or a special currency with decent items to pick up. As long as there's something good in there, there would be plenty of people that would continue to play their max level character for it.

    The problem I run into at level cap is, since I have at least 1 of each role at cap, it's dumb for me to ever run Expert roulette as DPS. Longer queues, no bonus. Basically, my DPS classes (which are my favorite) sit there unused at cap and just get fed tomes from my tanks/healers. I know that DPS is very occasionally in need, but it stinks
    (3)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by LeonKeyh View Post
    Personally, I think that you should continue to gain xp at max level and whenever you fill up a level instead of gaining power, you get a coffer with a random item from a pool of items. I'm talking mostly glamors, mounts, minions, housing items, etc. Maybe even some tomes or a special currency with decent items to pick up. As long as there's something good in there, there would be plenty of people that would continue to play their max level character for it.
    This wouldn't work. All it'd do is destroythe economy even further. It'd essentially be the same thing as the horde sacks from deep dungeons..

    that shiny new minion you can get might be worth millions for the first few hours. but then nose dives right down to just a few hundred gil.
    the same with all the other rewards and stuff you can get. like primal glmaour weapons.. in the first few hours you can make adecent bit of money off them. but the market gets flooded with them very very quickly. crashes the economy and then noone bothers going after sacks anymore as they're deemed worthless.

    same thing would essentially happen with your idea of coffers... be nice for maybe a day but after that the markets would end up flooded with all the rewards and crash the economy even more..

    Quote Originally Posted by kaynide View Post
    1) You could level jobs you should be playing and knowledgeable on how to use (at least you must level the last 10 levels worth even if story skip).
    2) Players would stockpile the boosts and insta cap jobs as new expacs launch.
    1:- kinda moot the ways jobs play in levelling content and at end game is totally different for the most part... levelling content is 95% spam your aoe.... doesnt teach you how to play...

    2: easily fixable by making then U/U
    (0)
    Last edited by Dzian; 03-25-2022 at 09:34 PM.

  5. #5
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    This wouldn't work. All it'd do is destroythe economy even further. It'd essentially be the same thing as the horde sacks from deep dungeons..

    that shiny new minion you can get might be worth millions for the first few hours. but then nose dives right down to just a few hundred gil.
    the same with all the other rewards and stuff you can get. like primal glmaour weapons.. in the first few hours you can make adecent bit of money off them. but the market gets flooded with them very very quickly. crashes the economy and then noone bothers going after sacks anymore as they're deemed worthless.

    same thing would essentially happen with your idea of coffers... be nice for maybe a day but after that the markets would end up flooded with all the rewards and crash the economy even more..
    Destroy what economy? lol. You're describing something that happens to every item that is tradable regardless of anything. Make the items untradable and there you go, it won't "destroy" the game's "economy."

    Even without that, horde sacks outlived the expansion that they were in (arguably), and in this instance new items could be added each expansion with currency from the coffers allowing you to purchase previous expansion items.
    (2)

  6. #6
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dzian View Post
    This wouldn't work. All it'd do is destroythe economy even further. It'd essentially be the same thing as the horde sacks from deep dungeons..
    except that horde sacks still have some valuable rewards. not even counting the rare-ish mounts like the night pegasus or the dodo, but even just the glowy primal weapons you get from potd can net you some decent cash, around like 20k a piece. might not sound like much but it stacks up since you get so many if you run 1-200 or 51-200

    edit: by 20k a piece i mean a general average, of course not every weapon costs the same, i've seen some go for around 80k and some go for 2 or 3k at most
    (1)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by hfang View Post
    except that horde sacks still have some valuable rewards. not even counting the rare-ish mounts like the night pegasus or the dodo, but even just the glowy primal weapons you get from potd can net you some decent cash, around like 20k a piece. might not sound like much but it stacks up since you get so many if you run 1-200 or 51-200

    edit: by 20k a piece i mean a general average, of course not every weapon costs the same, i've seen some go for around 80k and some go for 2 or 3k at most
    Except all of these weapons at one point were worth several hundred thousand. Some even a couple million. So yeah, Dzian is kind of right about the destruction of the market for the hoard sack items.
    (0)
    Sage | Astrologian | Dancer

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  8. #8
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by hfang View Post
    except that horde sacks still have some valuable rewards. not even counting the rare-ish mounts like the night pegasus or the dodo, but even just the glowy primal weapons you get from potd can net you some decent cash, around like 20k a piece. might not sound like much but it stacks up since you get so many if you run 1-200 or 51-200

    edit: by 20k a piece i mean a general average, of course not every weapon costs the same, i've seen some go for around 80k and some go for 2 or 3k at most
    Wouldn't really call that decent considering other sources have easily obtained items still selling for 500k-1.1m+ (a.k.a. Zadnor). PoTD is really only worth it for Pegasus and Dodo and experience in lower levels, in my opinion.
    (0)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,438
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    This wouldn't make me do it more. Experience just isn't hard enough to get that I would go out of my way to buff it.
    (4)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    It sounds to me like you just don't like losing out on the tomes when running roulettes on a below cap job. I'm not entirely against the idea, but I generally feel that you should play the job that you wanna level, not just power level it with items and giving roulettes too many rewards for cap players is not always a good thing.
    (5)

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