I'm bitter, as much as I want to see more suggestions for healers, the last LL showed us that all we'd get is more radius and less mp consumption for whm. I guess we'll see in 7.0 for one more 3min oGCD heal.
I'm bitter, as much as I want to see more suggestions for healers, the last LL showed us that all we'd get is more radius and less mp consumption for whm. I guess we'll see in 7.0 for one more 3min oGCD heal.
I think that ruins a fairly fun aspect of SGE, determining whether you need to heal or whether DPSing would give you enough healing as well as getting the fight over quicker. I feel like that will make a lot of people like SGE a lot less.
I am not a healer main by any stretch, but SGE was definitely my favorite healer in EW. I would agree that DPS spam on healers is boring and should be looked at, but I don't like the changes that have been suggested in here.
It would be nice if Taurochole would be a shield instead of a heal to have better synergy with the 10% damage reduction (Kerachole is good IMO). A button that would temporarily make Kardia on all part members might be cool (Maybe an upgrade to Soteria).
Otherwise, I feel like it's fairly clean.
It's not really a matter of healing or DPSing. If you've burned thru your oGCDs and have to GCD heal, you're much harder pressed as a SGE than on WHM/SCH/AST to actually make it thru unscathed. Your GCD heals are already weaker to losing that Kardia regen on top just makes a bad situation worse. It's mostly just to help out bad SGEs because I'm tired of dying on my DRK on the last pull of Tower of Zot
Ahh I see, alright I can understand that. Eukrasian Diagnosis and Adlo are identical, but you essentially lose out on the fairy heal when comparing the two AND Spell speed; Wouldn't it make more sense to buff up Eukrasian Daignosis though maybe? I don't know. I understand your point though.
that is a very bias for sages do tons of dps while doing great heals and migi is needed if sages was bad then why would there be 3 or more of them in alliance. Anything that is bad ofc whm in this instance it makes sense you see more of a certain job and i never see any alliance rage quit if its mass sages myself included. compared to sch and whm that still has issues like whm lack of ultities and mp issues and mobility and sch being locked out of some their stuff with their clunky pet its no wonder you see so much sage or maybe ast. Sage kit is godly if used properly even if a few tweaks maybe needed. Tbh sages is more gonna press heal than whms will who to me are the top dps bots so am not sure why it seem your stating sages dont heal.
back on topic i like these ideas but i hope soteria pepsi gets a rework and incarus need to not let us target bosses or mobs only allies. I also wish it dont have that slight lag animation when you lag else am happy atm with sage.
Last edited by IceBlueNinja; 04-05-2022 at 01:44 AM. Reason: phone typing is whacko lol
I'm in the boat that SGE is pretty okay for now. It's pretty strong in its niche. I do like that SCH has the stronger barriers and SGE has consistent damage mitigation.
I'm not even going to quote that troll but SGE is a very strong healer and if you think DPS healers shouldn't exist, then I'd suggest you uninstall the game and touch grass. You clearly can't take responsibility.
There's a couple things that SGE suffer from. Toxicon being locked behind GCD ST shield. The least they could do is make Toxicon dps neutral.
Pepsi as AoE Soteria is good idea.
uh i think sage barrier is stronger least e diag not our e prog. if u slap zoe physis krasis and e dia crits i either cover my entire hp bar or a dps hp bar or least half of a tank hp bar slap on pani and hami too oh goodness but sch i feel for sure have better aoe migi if crit cata with spread via dt. yeah i wish we have pepsi rework to be dt like instead. Also yes i dont have an issue with toxi but gosh having to spam e diag to use toxi is silly indeed with same dy potency
Last edited by IceBlueNinja; 04-05-2022 at 05:24 AM.
I want to say. I haven't been with the game all that long, about a year and a half I think. I came from World of Warcraft a few months before Blizzard started to reap what they had sown there, fleeing a toxic community, bad writing, over homogenization of roles/classes and an overall dumb down of the game. When I started there, you could role up a character and through ability trees, really design something around how you liked to play, your character felt unique, the classes had identities. The game was great. Then...Blizzard started trying to make it fit more people, started homogenizing the classes, started dumbing things down until we lost our trees altogether, until you just built your character according to whatever the Meta theorycrafted by either PVP or PVE top players had figured out and posted to Icy-Veins. A Mage was a Warlock with different animation and colors. A Druid healed like a Shaman/Paladin/Priest, they really aren't too different anymore.
I am watching, listening and reading here...and I am seeing alarmingly, many of the same complaints coming from long time players of FFXIV that I watched in the forums of World of Warcraft back toward the end of Wrath of the Lich King...when Blizzard started really homogenizing things and dumbing their game down. I just want to drop that observation here now...that Square Enix needs to start listening, because this is just about Deja Vu for me and I don't like seeing it here for the game I've come to love and call home.
Job Identity MATTERS. Do not make one healer play like another, don't make any job play like another. Players start loosing interest and you'll end up like World of Warcraft, hemoraging players who are trying to find something that provides that special immersion and rich game experience that only comes, when a Sheild Healer doesn't run like a Pure Healer. I run Sheilds here. SCH and SGE and I leveled up a WHM so I could understand the play and feel and know how to best work alongside that type as a Sheild. Right now? There is a difference, it's there, it's lovely and I beg on my knees for it to stay that way. From my point of view? FFXIV offers that special feel to it's jobs. Please...do not sacrifice Healer identity to make them into DPS, buff the DPS jobs instead. Let Healers be healers. In Downtime, as a heal? I'd love something in my toolkit that allowed me to implement support throughout the raid/party. Something that let me buff a tank mitigation when a tank buster started rolling, something that let me pass around a DPS buff between ranged and melee depending on the situation. The ability to grant speed to the raid to run from an aoe effect and dodge it. There's more than just DPS that can fill down time! FFXIV is so much better written and plays so well compared to the game I left. I beg of the Devs, don't dumb your game down, don't homogenize your jobs...don't walk the same path Blizzard did.
You do realize Wrath of the Lich King was when WoW was at it's peak it gave everyone but the hardcore minority what it wanted. DKP Guilds were shamed to the point where they were required to list they were a DKP Guild as a Scarlet Letter so people knew to avoid those evil people or they knew what they were getting into. Ghostcrawler hated the fact Wrath was easy and tried to make the end of Wrath harder. I remember when dual speccing was announced to be a raid mechanic which would cost gold and summon stones and require a raid to do. Thankfully that did not happen but...
He got his wish with CATA and then thats when everyone started leaving when ghostcrawler made his infamous, 'WoW, Dungeons are Hard' https://worldofwarcraft.com/en-us/ne...geons-are-hard
Then of course the suits demanded he make the game easy again with the next expansion so what does he do? He makes the joke race real with a disney expansion and then everyone started leaving in droves who held on after the game was made harder and Ghostcrawler resigns.
Those who stayed on were the Hardcore Minority and more and more features in WoW become grinding to appease its user base but like Everquest or FFXI eventually the hardcore minority gets lonely in their ghost town servers and go to popular ones and demand they become harder. Being more like Wrath of the Lich King is a good thing. FFXIV 1.0 was built for the hardcore minority and it failed and they had to destroy and rebuild the entire game because the game was not profitable because it appeased the hardcore minority which is not profitable.
If they make the game harder like you suggest then like CATA the game would go downhill fast but this game already experienced that but the question is would the repeat the errors of redesigning the game to appease you people again?
Last edited by HisShadowX; 04-13-2022 at 11:05 PM.
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