Personally I would call it Stunlines, as the metagame is entirely about spamming so many different stuns and different forms of cc that it would make Overwatch blush.

The issue I see is more of the fact that ranged classes, for whatever reason,gets access to the best stuns while melee tend to get shafted in that department. Melee classes get to do more damage but that doesn't matter at all because thats not part of the meta game, the metagame is spamming stuns and then everyone attacking the stunned target. So having Ranged have a damage penalty isn't a balancing factor as thats not how you win or even play frontline.

You run around as a blob, throw out every single stun and cc move under the planet, and then all rush whoever gets stunned. Doesn't matter if Ranged is kinda weak in terms of damage output. they're all attacking the same stunned target who will get insta-deleted anyway.