I am a touch interested in seeing the new LBs change things up because some of them already seem a bit...strong compared to the current options, like WHM's Afflatus Purgation effectively being a ranged LB on steroids with how wide its radius is.
I am a touch interested in seeing the new LBs change things up because some of them already seem a bit...strong compared to the current options, like WHM's Afflatus Purgation effectively being a ranged LB on steroids with how wide its radius is.
I *thought* I remember hearing during Live Letter 67 something along the lines of how the jobs are going to be in Crystal Conflict weren't going to be exactly how they are in Frontlines and Rival Wings, but I can't find anything that supports that yet. Like the LB's themselves as you mention would be a madhouse. RDM LB is an AoE Bind plus damage, PLD LB is Hallowed plus Confeiteor Combo that applies a debuff, SAM is a one person nuke that unless you blue shield it looks like it'll pretty much insta kill anyone, DRK's is some weird version of Living Dead that also does a massive front back cleave, I think RPR's does the AoE Terror, and DNC does an AoE charm, and WHM like you mention does a line AoE bind into damage and applies a Temperance buff to everyone. All those AoE's and binds would be ridiculous in Frontlines given how fast they charge, even with self healing and self purify.
They haven't really discusses PVP outside of the new mode, so I don't think we will know exactly till 6.1 drops. If all the jobs are the same across all PVP modes, it's going to be insane.



I *thought* I remember hearing during Live Letter 67 something along the lines of how the jobs are going to be in Crystal Conflict weren't going to be exactly how they are in Frontlines and Rival Wings, but I can't find anything that supports that yet. Like the LB's themselves as you mention would be a madhouse. RDM LB is an AoE Bind plus damage, PLD LB is Hallowed plus Confeiteor Combo that applies a debuff, SAM is a one person nuke that unless you blue shield it looks like it'll pretty much insta kill anyone, DRK's is some weird version of Living Dead that also does a massive front back cleave, I think RPR's does the AoE Terror, and DNC does an AoE charm, and WHM like you mention does a line AoE bind into damage and applies a Temperance buff to everyone. All those AoE's and binds would be ridiculous in Frontlines given how fast they charge, even with self healing and self purify.
They haven't really discusses PVP outside of the new mode, so I don't think we will know exactly till 6.1 drops. If all the jobs are the same across all PVP modes, it's going to be insane.
I always thought having multiple limit breaks would make the jobs way more interesting. We have so few buttons and having 2 or 3 unique limit breaks would really spice stuff up. Also it is a shame they could release the info for all the changes for PvP ahead of time. It isn't going to break the game or anything.
The limits breaks, even for the 10 jobs we saw, seem crazy. Especially if the rate at which you charge a limit break is based off the strength of it akin to Ultimates in Overwatch. From discussions with others just combing over the gameplay we have, we can assume it's most likely around 8-10 job exclusive buttons on top of the Big Heal, Small Heal, Purify, Blue Shield, Toggle Sprint, and LB. Which isn't too far off from what we have now. I also assume the optional additionals are gone, but that's to be seen. I assume the lack of FL and RW information is just to maintain focus on the new mode, though if this mode takes off on it's own and is a success, I assume they will circle back around to Rival Wings and the next item to tackle.I always thought having multiple limit breaks would make the jobs way more interesting. We have so few buttons and having 2 or 3 unique limit breaks would really spice stuff up. Also it is a shame they could release the info for all the changes for PvP ahead of time. It isn't going to break the game or anything.
Last edited by Ixon; 04-08-2022 at 08:42 AM.
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