Quote Originally Posted by Chasingstars View Post
Do you disagree with this statement? As this is my talking point you are arguing against as you chattered on about tanks.
DRG's and NIN's also do less damage than RPR, MNK, and SAM:

"In 5.3 the final adjustments to frontline PVP were made, in it:
- The bonus to damage dealt for tank and melee DPS roles has been reduced from 15% to 10%.
- Bonus to damage reduction for dragoon and ninja has been reduced from 30% to 25%."

And DRG's are squishy, just stun them and they fall like the rest, they go in all the time for Spineshatter and Stardiver. Even if they are playing a "ranged DPS" they are still doing far less damage single target than a MNK or SAM that is in your face. So sure, a DRG can play that way, but it's not guaranteed success. The fact that they have a lot of "ranged" abilities isn't even the biggest thing, it's their AoE. Every Roles best jobs for Frontlines can be boiled down to how much AoE they have. That's why you see the most common jobs at the top are the ones that have the most consistant AoE options. Blind AoE spam leads to more assists, which leads to Battle High faster, which leads to more AoE damage, which assists in more kills. When you look at the top of a FL board post match, the top damage is usually from those jobs that AoE spam. Besides, this is only really prevalent in Onsal, where people group up at the top of the ramp making it easier for AoE to be affective. Even DRG's aren't usually as effective on other maps because there aren't as big of chokes like the ramp in Onsal.

If you are really tired of seeing the top jobs at the top, SE would need to remove a lot of the AoE from those jobs to make assits harder and adjust maps like the mid point in Onsal to prevent the worst of choke points. Though who knows how the jobs will be in a week.