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  1. #1
    Player
    Keshigomutsuri's Avatar
    Join Date
    Mar 2022
    Posts
    11
    Character
    Mango Nificent
    World
    Zodiark
    Main Class
    Samurai Lv 100

    Please Fix Machinist

    Right now, neither the gameplay nor the damage feels right on this job.

    I would like to touch on the gameplay part first:
    Like many have mentioned before me,
    - Machinist basically has 3 versions of Drill.
    - The climax on Wildfire looks boring and the damage is so low for the amount of build-up needed for it.
    - I like how Wildfire feels but I think Reaper has got a better version of it.
    - Flamethrower feels just awful, it does not even do the dmg needed to be just standing still for ages
    - Why does Auto-crossbow still not reduce your OGCD cooldown like heat blast?

    I would argue that this job is far from being complete (like Samurai, Black mage or reaper feel)

    Now the tricky bit, the damage.
    Oh boy does it lack in Damage, it has no Utility (Tactician not counted) and no damage to make up for it.

    -why not give chain saw a cast timer like samurais midare or reapers communio?
    - if Machinist is the Phy. range equivalent selfish DPS of Samurai and Black mage, in my opinion, it should be third in ADPS, SAM being first, BLM being second.
    to justify having zero utility ( you would still have your "range tax" as it would still deal less than the other 2 selfish DPS. (But I guess i might be the only one feeling that way)

    I had high hopes for Endwalkers version of machinist, but tbh it feels worse than what we had in Shadowbringer.

    This class is currently in nirvana being selfish but having neither damage nor utility and on top still feels weird gameplay wise.

    I do not have my hopes up for any changes but I would wish there to be some major ones
    (3)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    All the overhauls they are making to job balance are coming with 6.1. Just be patient for a few more weeks.
    (0)

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ransu View Post
    All the overhauls they are making to job balance are coming with 6.1. Just be patient for a few more weeks.
    Oh, this is a really good one. Had me rolling on the floor. Now tell us another one.
    (3)

  4. #4
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Ransu View Post
    All the overhauls they are making to job balance are coming with 6.1. Just be patient for a few more weeks.
    the same old story we tell ourselves will happen to us someday but it never does.
    (4)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Azuri View Post
    Oh, this is a really good one. Had me rolling on the floor. Now tell us another one.
    Regardless of your opinion on the developers balance of jobs, they have already said that they have plans for major balance changes for 6.1 and this falls in line with what they have been doing the last two expansions where they make significant adjustments to jobs in the X.1 patch.

    Quote Originally Posted by CrimsonGunner View Post
    the same old story we tell ourselves will happen to us someday but it never does.
    I mean, like it or not, MCH will never be a top damage job. That simply goes against their philosophy of physical ranged having a tax for the ability to essentially have 100% uptime. We're going to see adjustments to MCH and they will be better, but anyone expecting any of physical ranged to have high adps is just fooling themselves. Only way that will ever change is if they add cast times and people hated the "bow mage" when they tried it.
    (0)
    Last edited by Ransu; 03-26-2022 at 04:31 AM.

  6. #6
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Ransu View Post
    Regardless of your opinion on the developers balance of jobs, they have already said that they have plans for major balance changes for 6.1 and this falls in line with what they have been doing the last two expansions where they make significant adjustments to jobs in the X.1 patch.



    I mean, like it or not, MCH will never be a top damage job. That simply goes against their philosophy of physical ranged having a tax for the ability to essentially have 100% uptime. We're going to see adjustments to MCH and they will be better, but anyone expecting any of physical ranged to have high adps is just fooling themselves. Only way that will ever change is if they add cast times and people hated the "bow mage" when they tried it.
    thats not what i mean, i meant is that it sweet that your expecting them to put affords in the balance.
    don't count on any significant changes it will only set u up for disappointment
    (0)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ransu View Post
    All the overhauls they are making to job balance are coming with 6.1. Just be patient for a few more weeks.
    Check the feedback, it's from 5.0 elements except for Chainsaw.
    We've been waiting 6.0 to fix Flamethrower, Wildfire and to add interaction with the Automaton Queen.
    Also Hypercharge on stack is a popular feedback as well as MCH damage.

    Excuse us if we feel impatient after 3 years of no change and a disappointing 6.0.
    (4)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    thats not what i mean, i meant is that it sweet that your expecting them to put affords in the balance.
    don't count on any significant changes it will only set u up for disappointment
    Both 4.1 and 5.1 had pretty significant adjustments to jobs and they have already said on their streams they have major adjustments planned for 6.1.
    (0)

  9. #9
    Player
    Keshigomutsuri's Avatar
    Join Date
    Mar 2022
    Posts
    11
    Character
    Mango Nificent
    World
    Zodiark
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Keshigomutsuri View Post
    - I like how Wildfire feels but I think Reaper has got a better version of it.
    I meant to hypercharge not wildefire here!

    Yes many things we have been asking for along time sadly....
    (0)

  10. #10
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    It’d be great if we had the old MCH animations with simply arm extended inward, aim & shoot,

    The “Matrix/Anime” flips & over exaggerated display of abilities just made me quit MCH.

    All else I’ve no issue with their other overall performance/ abilities wise
    (0)

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