ContextI realize that Warrior is in a solid place right now design-wise and mechanically.
I also realize that Holmgang, even with no changes made at all to its current design, is probably, objectively, the best Tank invulnerability (and also probably, objectively, always has been).
However, I think that even if a Job seems to be doing well and has strong tools relative to its peers, it's still justified to attempt to clean up Quality-of-Life issues that seem like fundamental design flaws.
"Okay fine. What are you complaining about this time?"The Warrior action, "Holmgang", has two major issues that make it awkward to use in many situations, especially for an unprepared player that has not been informed of Holmgang's quirks by 3rd-party sources.
Both of these issues stem from the vestigial effect that Holmgang attempts to apply a (99.9% useless) "Bind" effect to the Warrior's target.
Issue 1:The invulnerability effect on the Warrior ends immediately if the target that Holmgang was applied to ceases to exist (for example, by becoming dead).Issue 2:Because the nearly-pointless "Bind" effect has a range of 6 yalms, Warrior cannot activate Holmgang's invulnerability effect if the Warrior is targeting an enemy located farther than 6 yalms away.These issues result in situations like these examples:
Example 1:Example 2:
- A Warrior activates Holmgang in order to survive an immense and dangerous trash pull in a Dungeon, because the Healer's Netflix stream was acting up and so the Healer became distracted for a few minutes.
- While the Warrior is at 1 HP, and Holmgang still has 5 seconds remaining, the enemy that the Warrior was targeting when Holmgang was activated becomes dead, because the party's Samurai felt like single-targeting mobs today and chose this particular target as their mortal enemy.
- Holmgang immediately ends, 5 seconds earlier than it should have, and far earlier than the Healer was expecting.
- The Warrior becomes dead, when the Warrior should reasonably have expected to not become dead.
- A Warrior is being targeted by a "tankbuster" attack that deals damage in a sufficient radius to cause any nearby party members to explode, forcing the Warrior to move 12 yalms away from the current boss enemy that the party is engaging.
- The Warrior moves 12 yalms away, and plans to activate Holmgang to neutralize the danger of this tankbuster attack.
- Holmgang refuses to activate, because the enemy target is now located more than 6 yalms away.
- The confused Warrior repeatedly attempts to activate Holmgang, but does not succeed. This is sad.
- The tankbuster activation finishes, and the Warrior becomes dead, because Holmgang was not active.
- The rest of the party soon becomes dead and now everyone is unhappy, including but not limited to the Warrior.
Currently, Warrior players use various stop-gap measures to deal with these issues:
Stop-gap 1:Always remember to have no target when activating Holmgang.Stop-gap 2:
This option is annoying because:
- Detargeting your current enemy target is annoying in FFXIV, because in crowded situations in can be awkward and slow to reacquire the target.
- Detargeting your current target in FFXIV has the chance of both stopping your GCD spin (that's bad) or potentially causing an auto-attack to be lost (that's sad).
- The timing for detargeting and retargeting can be quite tight if the Warrior is attempting to also double-weave an offensive OGCD during the same GCD spin.
- This solution requires unintuitively remembering to remove your current target when activating a defensive tool.
Create a <me> Macro that always targets yourself to activate Holmgang.
This option is annoying because:
- Macros in FFXIV are tied to frame rate to initialize, and further, are intentionally (maliciously?) designed not to utilize the action queue.
- Therefore, Macros in FFXIV are clunky, unresponsive, difficult to double-weave with, and have a high chance of failing to activate when needed, unless the key is spammed with unusual aggression (and even then, maybe you'll be unlucky).
Potential solutions or improvements to this issue:• Make the "Bind" effect only active while the Warrior is within 6 yalms of the target, but allow "Holmgang" itself to be activated and maintained from any distance.
• Separate the "Bind" and the "invulnerability" effects internally, such that if the initial Holmgang target KOs, the Warrior still retains the invulnerability effect.
• Alternatively, just remove the "Bind" effect and targeting features entirely, and simply make "Holmgang" inherently a self-buff for the Warrior that prevents HP being reduced to 0, with no other special effects.