Quote Originally Posted by rxantos View Post
The boring part comes from the dungeons being just one path with no surprises, at all. Not by not having enough mobs. There is no thinking involved. Fun in a game is measured by decisions per second. The less decisions you have to make, the less fun a game is. Going in auto pilot is not fun. Neither is dying (as the decision to stop is being made for you).

The whole wall to wall is not about being fun (as you are being mechanical when doing it). Is about taking less time when you can pull it off at the expense of more time wasted, more blame and more drama when you can't.

Please the steamrollers only doing it for the tomes, and you get linear, and incredibly boring dungeons. Please the newcomers and you get interesting dungeons that become a chore after the first few runs.
Sadly this is the monkey's paw of the problem, and in the end it feels like neither party can be properly satisfied which is deeply saddening. It just feels like they are catering more to the steamrollers that only care about going back to idling in whatever town they happen to plant themselves in. I understand time is a precious resource and one we have so little of but I feel if things keep going the way they are Final Fantasy XIV doesn't have much of a future. The magic will eventually wear off and people will get sick of doing the same recycled content time after time. I just ran through the new dungeon in 6.1 and found myself saying "Yup here we go another long hallway." the distance between the packs was staggering, and in the end outside of the bosses I was bored.