Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Annihilism's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    Angelus Reflex
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I agree wholeheartedly. I know most people are going to say "LOL ITS JUST DUNGEONS WHO CARES" which is a weak argument they use for any issues relating to dungeons. Every dungeon should ive you the option to pull EVERY PACK between bosses. Maybe most people can handle 2 packs, and thats fine, but what if my friend and I want to pull everything? Shouldn't we have the player choice? It's the reason I hate getting dungeons like matoyas with its stupid walls that limit you to 2 packs.

    I know the dev team has reached a design stage that they are comfortable with, which is great I do like that FF14 content cycles and most content are predictable but they really should try taking more risks in dungeon content, there is nothing to lose.
    (8)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Annihilism View Post
    I agree wholeheartedly. I know most people are going to say "LOL ITS JUST DUNGEONS WHO CARES" which is a weak argument they use for any issues relating to dungeons.
    And a weak argument for any other form of content, too.



    >> "This seems of (wastefully) poor quality."
    << "Well, duh; it's disposable. It doesn't have to be good."
    >> "Then, why are we wasting funds on disposable product when, at relatively little added expense relative to other means of similar value produced, we could instead give those products lasting and significant quality?"
    (7)