Quote Originally Posted by Iscah View Post
The one thing I would like to see changed with current RDM play is the handling of Resolution.

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The simplest answer might be to have a different button transform into Resolution. Perhaps use Reprise instead.
Unless we're given a brief proc-unlock period (e.g., 5 or 10 seconds) in place of its being a true combo, I would rather not move Resolution from a button I'd be pressing regularly and with the same purpose (Scorch) to a situational utility key (Reprise).