The one thing I would like to see changed with current RDM play is the handling of Resolution.

There are two things I feel is an issue with the design and leads me to forget to cast it, especially if I have been flicking between max level play and lower levels.

1. The combo keeps getting longer.

2. Having it on the same transforming button as Scorch delays the appearance of the Resolution button on your hotbar, and thus delays its visibility as an available proc. By the time I see it I am already pressing something else. And having to press the same button twice just feels clunkier.

The simplest answer might be to have a different button transform into Resolution. Perhaps use Reprise instead.

Or to simplify the combo and not mess with muscle memory across levels so much, have Scorch upgrade to Resolution instead of it being added on afterwards. But of course that takes more work and rebalancing.