Time gating is bad game design to conceal lack of content. Please do not add it into the game.
Cheers
Time gating is bad game design to conceal lack of content. Please do not add it into the game.
Cheers
Thinking it over, I assume the actual issue isn't getting the story done quicker, but the other rewards that the player gets from the quests.
Uncapping the Doman Restoration would instantly double the selling price of any sales to NPCs forever, instead of a trickled limit of 20,000 gil per week (if you can be bothered going there).
Uncapping beast tribes would mean that every day players could get... what would that be now? Nine quests per day from the ARR tribes (plus whatever extra from the Ixal) and nine total from each expansion? Somewhere around 80 total quest rewards per day instead of 12, and ever increasing.
It's not the story completion that needs to be restricted, but the ongoing daily profit.
Perhaps there could be some workaround that lets you keep donating things or running quests without getting a reward from them? But if not, then there might not be a really good choice in keeping them locked down.
I mean, it wouldn't actually alter the shop prices for all the other NPCs, but the Doman Restoration is permanently paying you double the price that any other NPC will pay you for your junk materia and Allagan coins, or whatever you want to sell. But the weekly payout limit of 40,000 gil means you can get, at most, 20,000 gil per week from it (minus teleport fees).
Take away that cap, and people can instantly dump all of their stashed coins in one go and get a massive amount of bonus gil in one shot.
I have a big pile of leftover demimateria from desynthesis levelling and I can only hand in a few each week for a small payout. Some weeks I forget entirely. I may never get through everything I intend to donate at this trickled pace.
If I can sell it all at once, that would be instantly a few million bonus gil that I otherwise have to wait a long time to earn, and remember to make multiple trips.
Magnified to an everyone scale, it would probably add up to a lot more gil instantly going into the game.
so when the donation is cleared, you actually get money from selling to that place. Sweet.I mean, it wouldn't actually alter the shop prices for all the other NPCs, but the Doman Restoration is permanently paying you double the price that any other NPC will pay you for your junk materia and Allagan coins, or whatever you want to sell. But the weekly payout limit of 40,000 gil means you can get, at most, 20,000 gil per week from it (minus teleport fees).
Take away that cap, and people can instantly dump all of their stashed coins in one go and get a massive amount of bonus gil in one shot.
I have a big pile of leftover demimateria from desynthesis levelling and I can only hand in a few each week for a small payout. Some weeks I forget entirely. I may never get through everything I intend to donate at this trickled pace.
If I can sell it all at once, that would be instantly a few million bonus gil that I otherwise have to wait a long time to earn, and remember to make multiple trips.
Magnified to an everyone scale, it would probably add up to a lot more gil instantly going into the game.
then again, the time gating they were talking about is probably about reaching the end of the donation phase anyway.
Gating the bonus part should be fine.
You get gil from the get go. Doman restoration is just a vendor who buys at double the price but has a weekly cap.
Let's be honest, this isn't about gating, but finding the easy route to gil and items.
Removing limits on things like custom deliveries and beast tribes opens the flood gates on items. Opening up deliveries in particular makes a ridiculously easy path for getting scrip and all those goods. The market for materia would definitely crash.
walling things behind time gating in an ever going perpetual MMO, what a concept.
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