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  1. #37
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JTWrenn View Post
    RNG is a staple in most games because it is a damn easy way to force replayability. Go through a dungeon have a chance to get an item, yadda yadda. Fine, not to huge, but....RNG on crafting to a point where you could fail 100 times is too much.

    I am talking about pentamelding. It is a bit out of hand, and really feels punitive. I get that it is totally optional and all that but it feels tuned wrong.

    I would suggest an opposite version of RNG for things like this. Have an RNG chance, that is quite low of getting it early, and then just tell us how many materia it takes to put it on there. So say first slot top tier materia, costs 15, but you have a 5% chance of getting it instantly with every attempt. Just something to make it not feel like a bottomless pit of screw you.
    We should have a quiz for those who want changes.

    The main quiz should ask simple questions

    1) Do you think Everquest and FF11 were good games?
    2) Did you think Everquest and FF11 were easy games?
    3) Do you find yourself confused why people do not like DKP and now games that have a loot model in which you have modify why those guilds who like DKP must label themselves a DKP Guild as a Scarlet Letter?
    4) Do you find MMORPGs you like going free2play or closing down due to barely anyone playing those game?


    If you answered yes to any of those questions games made for you typically will not sell and things you like do not sell so what you want does not matter.
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    Last edited by HisShadowX; 03-24-2022 at 01:06 AM.