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  1. #31
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    They've made melding easier and easier over time.
    • It used to be you'd lose the gear if you failed to meld.
    • It used to be that materia only came from spiritbonding in which you'd lose the gear in exchange for materia
    • Then they added a multitude of ways to earn materia, even some where you pick exactly which materia you want (scrips, for example)
    • Then they removed the loss of gear from spiritbonding. You can have your cake and eat it too.
    • Then they removed the time investment necessary to meld when you have dozens or hundreds of unsuccessful melds
    The RNG is fine the way it is. That's the whole point. Even with the RNG they do have, they made it more palatable by making the cost (time, gil, whatever) less than it used to be. Since you no longer lose gear when spiritbonding, materia prices have plummeted. Going through 50 Tier IX materia still hurts less than going through 50 Tier III materia in ARR.
    (0)

  2. #32
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by JTWrenn View Post
    RNG is a staple in most games because it is a damn easy way to force replayability. Go through a dungeon have a chance to get an item, yadda yadda. Fine, not to huge, but....RNG on crafting to a point where you could fail 100 times is too much.

    I am talking about pentamelding. It is a bit out of hand, and really feels punitive. I get that it is totally optional and all that but it feels tuned wrong.

    I would suggest an opposite version of RNG for things like this. Have an RNG chance, that is quite low of getting it early, and then just tell us how many materia it takes to put it on there. So say first slot top tier materia, costs 15, but you have a 5% chance of getting it instantly with every attempt. Just something to make it not feel like a bottomless pit of screw you.
    I agree with this, assuming I understand you. There are other RNG things in FFXIV that I think horribly waste players' time, like Bozja field notes. And it hurts because so many other things in FFXIV at least have "pity drops." Leveling dungeons will drop one piece of equipment for your job every run. Totem and tokens let you purchase gear that wasn't dropped from trials and raids.

    I'll be honest: melding is a huge reason why I don't want to get into current tier raiding. It's unnecessarily slow and expensive enough as it is, and the RNG on top of that just sounds too frustrating to be worth it. Not to mention, conceptually the idea of "overmelding" is utter nonsense to me.
    (1)

  3. #33
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I agree with this, assuming I understand you. There are other RNG things in FFXIV that I think horribly waste players' time, like Bozja field notes. And it hurts because so many other things in FFXIV at least have "pity drops." Leveling dungeons will drop one piece of equipment for your job every run. Totem and tokens let you purchase gear that wasn't dropped from trials and raids.

    I'll be honest: melding is a huge reason why I don't want to get into current tier raiding. It's unnecessarily slow and expensive enough as it is, and the RNG on top of that just sounds too frustrating to be worth it. Not to mention, conceptually the idea of "overmelding" is utter nonsense to me.
    But... Pentamelding is only required for people pushing week 1 clears (or world first clears).

    You don't need it to raid, at all.
    (0)

  4. #34
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by kangaroospa View Post
    Penta Melding is just a way to make sure materia gets deleted from the game. If it was always a 100% chance to go in then there'd be too much materia and it would clog inventories in an extreme case.
    1-2% increase on every failed meld wouldn't be the end of the world and would still get rid of a ton of materia.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #35
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But... Pentamelding is only required for people pushing week 1 clears (or world first clears).

    You don't need it to raid, at all.
    You still need to meld generally though, correct? I dislike the melding system as a whole, and even if it's not required, I imagine there is a lot of shaming in current tier raiding if people don't have melded materia slots.

    Also, there are other reasons why I don't raid independent of the melding system. Not enough time to practice, not enough availability for a static, etc. etc. But that doesn't change the fact that I really don't like the way the melding system is designed.
    (0)

  6. #36
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    You want to know what I want RNG removed from?
    Dancer's rotation + AST's fucking cards-into-Astrodyne mechanic.
    You can make the argument both jobs do their job (heal and ranged DPS + buffs on both sides) effectively enough without their bonuses. And I can agree with parts of that argument. But coin-flipping every time you hit a button to see if you're lucky enough to land heads and get access to your direct-to-DvD explosion, or rolling a 1d3 every card draw for a chance at lottery symbols lining up to get 1 of each and getting cucked out of Harmony of Mind is just.

    It's just stupid. Yknow?

    Edit: And yeah you can make the argument that the other jobs similar, e.g. White Mage and Bard, are also partially RNG-dependent. Except Freecure is legit useless past a certain level, which I also argue needs to be changed altho I'll fully admit I have no idea what you could replace it with.
    And Bard.
    ... God I have a whole essay to type up about Bard.
    (1)
    Last edited by Simple_Barghest; 03-22-2022 at 05:42 AM.

  7. #37
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    You still need to meld generally though, correct? I dislike the melding system as a whole, and even if it's not required, I imagine there is a lot of shaming in current tier raiding if people don't have melded materia slots.
    1-2 slots that are 100% to meld and the materia is everywhere. Materia slots allow for some stats customization. The gear we get is job type specific so best stats can vary between jobs... although it can also be a problem - when Warrior doesn't share melds with other tanks so all those pentamelders have a problem.
    (2)

  8. #38
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    You still need to meld generally though, correct? I dislike the melding system as a whole, and even if it's not required, I imagine there is a lot of shaming in current tier raiding if people don't have melded materia slots.

    Also, there are other reasons why I don't raid independent of the melding system. Not enough time to practice, not enough availability for a static, etc. etc. But that doesn't change the fact that I really don't like the way the melding system is designed.
    Melds are 100% guaranteed outside of overmelding. The game throws materia at you.

    I'm not really sure what toy don't like about it tbh.
    (3)

  9. #39
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I imagine there is a lot of shaming in current tier raiding if people don't have melded materia slots.
    There totally is, but people aren't exactly in the wrong to do so. It's perceived as a basic element of raid-prep, and a token of respect towards your party. It can make a pretty substantial impact on your output compared to the effort it takes to set up, which is basically 5 minutes of your time and a few clusters or gil. When you're trying to beat an enrage, every % you can get matters, especially if it's totally passive and low-cost like melds.
    (0)

  10. #40
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Curisu View Post
    Why do you still want to Penta melding gear?

    Crafters don't need it right now because all "new" and "hard" to craft stuff is already extremely cheap on the market board, and not much new will come with the next patch.
    For fighting classes you can just use 2 melts because penta meld gear is just really needed in the first 4 weeks.
    You need it right now because 6.1 is gonna be new crafting/gathering on left side, if the pattern is same with SB/ShB...
    (1)

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