Quote Originally Posted by Theodric View Post
One doesn't need to be 'extremely deluded' to come to the conclusion that some elements of the game's RNG are extremely tedious.

Then again, it seems to be a trend for certain posters to assume that even justified criticism of the game is worthy of personal attacks.

The drop rate of certain minions and card is so low that people have been farming them for quite some time only to meet with not success. Then there's the drop rate of some of the field notes in Bozja which are locked behind multiple layers of RNG in some cases.

Furthermore, just because other games have greater levels of RNG in play that doesn't mean that it suddenly ceases to be a problem when a lesser level of it is actively embraced here.
I don't think that's a personal attack, it's just... that RNG really isn't that bad. If anything, I often find it too generous, but most probably, that's just a mindset thing.

But you don't even talk about the real issues with RNG, say Fishing, for example. Bozja notes, minions... those are indeed rare, but not impossible to get. Plus... You don't HAVE to finish everything, have every note, every minion. You may want to finish that, but only to the extent that it gives you fun. If it doesn't, just stop.

Those things are valuable and valued because they're rare indeed. If they weren't, there are lots of player, maybe you're part of them, that wouldn't even care about those because they're not rare. RNG is healthy, because it makes it more rewarding to finally get what you want.

Most personal attacks are not and the fact the game doesn't give you everything on a silver plate isn't an issue. The fact you feel offended or that triggered by the fact you don't get your thingies quick enough is an issue. Take a step back and reevaluate what's important.

I know, I know, I've just said that you should get guaranted drops in level cap dungeons, but that's an annoyance, not an issue.