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  1. #1
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Why do you still want to Penta melding gear?

    Crafters don't need it right now because all "new" and "hard" to craft stuff is already extremely cheap on the market board, and not much new will come with the next patch.
    For fighting classes you can just use 2 melts because penta meld gear is just really needed in the first 4 weeks.
    (0)

  2. #2
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Curisu View Post
    Why do you still want to Penta melding gear?

    Crafters don't need it right now because all "new" and "hard" to craft stuff is already extremely cheap on the market board, and not much new will come with the next patch.
    For fighting classes you can just use 2 melts because penta meld gear is just really needed in the first 4 weeks.
    You need it right now because 6.1 is gonna be new crafting/gathering on left side, if the pattern is same with SB/ShB...
    (1)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    RNG is one of those strange subjects in MMO's, where every time it comes up you'll have a crowd of players who defend it to the death despite not really having a reason why. Usually the arguments are "it's fine", "it could be worse", "you want everything on a plate!", "it's necessary somehow", "it makes rare things rare!" and so on. While a little RNG is staple in gaming, I don't think players even know why they argue for heavy RNG, it's just become ingrained so deeply into gaming they assume it's somehow for the best.

    Pentamelding itself is a mess. It's a system in place to burn the thousands of materia that pour into the economy because they've made materia so easy to get. But they don't want to force everyone to use the system, so they make it largely redundant. Since the system is redundant and materia is easier than ever to get, the whole thing hardly works and materia is worthless after the start of a patch. Materia 9 being "worse" than 8's just confuses newer players too. At this point they might as well scrap it.
    But no, we'll never see a rework because we're so focused on how the RNG is "fine" because pentamelds are a waste and materia is dirt cheap.

    I'd also be happy to see things like EX mounts being available for totems at release, 1 piece of class loot in level cap dungeons, Bozja notes for a high coin cost, instance TT cards available from NPC's and so on. Grind is fine when there's a clear goal. I'd be digging into that content right now if changes like that existed, instead of ignoring them because I can get the reward with Echo or life is too short to potentially waste 100 hours on something that drops in 5 hours average.

    Quote Originally Posted by Knot_D View Post
    You need it right now because 6.1 is gonna be new crafting/gathering on left side, if the pattern is same with SB/ShB...
    You don't. There are no Expert Recipes announced yet and the next combat set isn't until 6.2. The new DoH/DoL set will be mostly worthless for several months. You're better off running maps for an hour and buying the set dirt cheap with gil a few weeks into the patch.
    (1)