Agreed. Though I’ll note that if the cap cannot be separated between buffs and debuffs then we should see the increase go to at least 60, to additionally accommodate the potential situation where we have at least one but often multiple debuffs present from every single player on a single boss in most content. Another option is to hard code raid-specific debuffs/buffs (Ex Addle and Searing Light) as binary on/off effects per entity so they’re never even considered in that cap. I would only consider this for role actions, weakness and FC buffs(which can be coded in as a set of two bit operands) and encounter specific modifiers to enemy mobs. Due to the nature of DoTs and HoTs it cannot be applied to them.