Question: Dark Knight's Living Dead and Blood Weapon are more difficult to use effectively compared to other tank skills. Are there plans to adjust this?
Answer: So not just Dark Knight, but a whole bunch of jobs will be adjusted in 6.1. We are looking closely at all of your feedback, and will fulfill as many of your requests as we possibly can in 6.1.
We are definitely adjusting Living Dead, so you can wait and see how it goes.
We've also definitely seen your feedback about Machinist and White Mage that you're having trouble right at the moment, and we are working on that, so please wait just a little longer. We're also looking at Dragoons who are concerned about the Jump animation lock being too long. We're gonna try to shorten that up, so
we're gonna adjust things that affect the feel of your gameplay in addition to just the numbers.
And of course I'd like to say that even if I didn't specifically mention your job today, we're still looking at feedback and making adjustments for those too, so please do not descend on us in a cloud of black smoke because I'm scared.