They're pretty good at class design in my opinion, the last six new jobs have all been great IMHO. It's just that they're far more hit and miss when it comes to reworking existing jobs.You're completely right that reworks are 50/50, but that just makes it worse. We'll accept one ability and a few traits every 2 years because the developers are so bad at class design we have no faith they wouldn't ruin a job entirely if they tried to make it fun.
We don't even dream of asking for exciting class changes that aren't a mess.
It becomes a problem when you're someone who's been playing an existing job for years and would like to see some new stuff. The change from BLM in ARR to HW was one of the best things to happen to that job. While I don't mind its steady pace of improvement since then (really, it more or less peaked in SHB for me), I'd like to see a new shake up at this point. If they're having trouble with reworks or indeed new expansion legacy job design, it suggests maybe they need to devote some more resource to that and not just the shiny new toys, and especially with healers. I do understand the mentality of people who would prefer the safer bet of incremental changes, given their rework track record (and also experience from WoW which could really botch it at times), but I enjoy a shake up every expansion or two... even if imperfect, I liked what they did with SMN and finally having proper primal avatars and changes to the spells based on the primal. A feature that has long been desired.
When the game's story becomes self-aware:
I am cautiously optimistic about some of the slated job changes supposedly changing up rotations enough to initially feel "confusing" to people who play them presently.
In the case of MCH, I'm hoping they at least do something to Flamethrower so it's actually worth using again outside of bloated trash pulls.
Let's stop making excuses for multi-billion companies here. Game studios are notorious for creating road maps after releasing broken products they rushed on the door. Anthem, Cyberpunk, Halo Infinite and Marvel Avengers are all recent examples of such practices. Which is why gamers as a whole have become incredibly jaded towards road maps. While this doesn't apply to FFXIV specifically, Square Enix is quite notorious for being shady themselves.Saying what you plan to do or what you'd like to do is not lying. People like you have no understanding of game development and its why 99% of game studios just say nothing. Things like road maps and open letters and general open conversations with player bases are just a nightmare for most studios because things can shift dramatically within days.
And yes these are the forums and can be used for criticism. Too bad none of you know what actual criticism is and fail to ever give any meaningful feedback.
What does apply to FFXIV is the fact we've repeatedly been told contrary things or outright lies in some form or another. The whole "We didn't receive much feedback for changes to Blood Weapon" comes to mind. Meanwhile, someone complied thirteen posts with upwards of 50+ likes (something the devs have said they use for reference) in just the last several months from the JP forum alone. Living Dead has been complained about since Heavensward. How about them claiming Scholar only wants to focus on damage while White Mage does all the healing when we have metric data which says the precise opposite is true?
At this point, if they haven't noticed these complaints. They just weren't looking to begin with.
Last edited by ForteNightshade; 04-01-2022 at 04:09 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I mean, they probably weren't looking. Most dev studios don't pay much attention to forums and focus mostly on their own internal testing.
While I'm not a dev, I have worked networking for a studio and my own personal experience was most all the developers completely ignored the forums. A handful would hang out in dedicated discords with a private account and would pull data from there, but the forums were generally widely ignored.
Then perhaps they shouldn’t tell players to post feedback on the forums if they aren’t going to read them.I mean, they probably weren't looking. Most dev studios don't pay much attention to forums and focus mostly on their own internal testing.
While I'm not a dev, I have worked networking for a studio and my own personal experience was most all the developers completely ignored the forums. A handful would hang out in dedicated discords with a private account and would pull data from there, but the forums were generally widely ignored.
That said, they have said they read feedback. It’s just a matter of which feedback is being read.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Well judging by how some people are asking if the recent revealed job changes and hrothgar hairstyles are an april fools joke, it seems 14 is heading in an eerily similar direction to another declining mmo.Don’t you guys have cellphones?![]()
Not even close.
As much as I complain about XIV at times, we're a universe off from WoW's problems. WoW would kill to be in XIV's position of good will and players simply wanting more content, the WoW method is to want to escape from being mandated into terrible content which has been the case since Legion and artifact weapons/legendaries.
XIV can always get more content, WoW can't simply stop being a bootleg take on a KMMO permagrind with a ruined game universe.
You aren't gonna weaponize WoW against XIV players and refugees, we know what WoW is lol.
Yeah, the devs are only just not listening to healer concerns, kicking the one healer tester for the game off the testing team because he was "too good at his job", taking 6 years to begin addressing housing concerns, taking a couple years to add 6 hairstyles for an existing game race that gets rid of one of the two races unique features(ears) and looking like a horrible wig job. I dont need to weaponize wow, 14 is doing it to itself lol.Not even close.
As much as I complain about XIV at times, we're a universe off from WoW's problems. WoW would kill to be in XIV's position of good will and players simply wanting more content, the WoW method is to want to escape from being mandated into terrible content which has been the case since Legion and artifact weapons/legendaries.
XIV can always get more content, WoW can't simply stop being a bootleg take on a KMMO permagrind with a ruined game universe.
You aren't gonna weaponize WoW against XIV players and refugees, we know what WoW is lol.
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