He literally is a liar though, he’s lied on numerous occasions, people literally have signatures calling out his lies lol. He literally recently said he didn’t want to make any drastic changes to healers because ultimate is coming out shortly, yet is going to be putting out what he considers some drastic changes for the dps jobs… These are the forums, they’re here for criticism. Imagine unironically using the go play something else excuse because you can’t handle someone calling out your beloved devs.
Saying what you plan to do or what you'd like to do is not lying. People like you have no understanding of game development and its why 99% of game studios just say nothing. Things like road maps and open letters and general open conversations with player bases are just a nightmare for most studios because things can shift dramatically within days.He literally is a liar though, he’s lied on numerous occasions, people literally have signatures calling out his lies lol. He literally recently said he didn’t want to make any drastic changes to healers because ultimate is coming out shortly, yet is going to be putting out what he considers some drastic changes for the dps jobs… These are the forums, they’re here for criticism. Imagine unironically using the go play something else excuse because you can’t handle someone calling out your beloved devs.
And yes these are the forums and can be used for criticism. Too bad none of you know what actual criticism is and fail to ever give any meaningful feedback.
right like the criticism in 5.0 that ast suffer from mp issues and sleeve draw is causing high apm that its hurt players so maybe change sleeve to give a different seal and give draw the assize treatment, true its not actual criticism that saved ast in 5.3 when they bothered to listen. or now when we said before EW, whm will suffer from thin air nerf if no additional mp adjustments will be made like lower mp costs/extra charge for assize or if misery wont have potency adjusted to glare it will be a dps lose and punishing whm for ever thinking to use lilies and look where whm is today, the "best" healer in the game and "prog" friendly where he dies his gauge get reset while the other healers get to keep theirs so beginner "friendly".Saying what you plan to do or what you'd like to do is not lying. People like you have no understanding of game development and its why 99% of game studios just say nothing. Things like road maps and open letters and general open conversations with player bases are just a nightmare for most studios because things can shift dramatically within days.
And yes these are the forums and can be used for criticism. Too bad none of you know what actual criticism is and fail to ever give any meaningful feedback.
yes we dont give actual criticism with options for solutions, yep we are the big meanie healers that blame the devs for not reading feedback after all i mean its not like the lead producer said in a LL " we listen to healer feedback and we ignored them". yep you are so right
oh and about devs lying, remind me where is the additional egi-glamour smn was promised? where is the "healers will get to heal more" saying? or the ever "dont worry, just wait till x patch for engagement"
Last edited by CrimsonGunner; 04-01-2022 at 06:42 AM.
In Yoshi-P's defense, I do think it'd be vastly more detrimental to Ultimate prog to significantly alter healer kits than DPS ones. DPS checks, even in Ultimates, likely aren't designed with full uptime in mind (for anyone, really) and adding even one DPS more button to a role with so few would likely require significant recalculations lest it end up either being too easy or too difficult. And that's to say nothing of alterations to healing kits, wherein checks, by contrast, (if TEA was any indication) are designed with your full kit in mind, so even the slightest change could render the fights either trivial or nigh-impossible.
thats a lame excuse.In Yoshi-P's defense, I do think it'd be vastly more detrimental to Ultimate prog to significantly alter healer kits than DPS ones. DPS checks, even in Ultimates, likely aren't designed with full uptime in mind (for anyone, really) and adding even one DPS more button to a role with so few would likely require significant recalculations lest it end up either being too easy or too difficult. And that's to say nothing of alterations to healing kits, wherein checks, by contrast, (if TEA was any indication) are designed with your full kit in mind, so even the slightest change could render the fights either trivial or nigh-impossible.
if changing how a dps skill locks and operates have less impact on a dps opener and rotation then a healer using a heal is less balance breaking then tell it to every dps streamer that optimize his rotation how if his skill becomes a weave option is meaningless it is if said change made their dps numbers go up compare to having a healer mp and potencies adjusted cause SE messed up.
i mean it will be game breaking if a healer mp will not be negative if ran in ultimate compare to dps needing to do an entire new rotation if their dps skill changes
no offense but that is a weak strawman argument for the devs, u might like them but there is no sound logic behind such a decision.
if dps can adjust their rotation based on their dps skills changes both potencies and how they work right before ultimate, same can be done for healers to adjust their healing before ultimate release perhaps even in much more flexibility then dps
Last edited by CrimsonGunner; 04-01-2022 at 06:53 AM.
Just because healer design is shit doesn't mean it isn't calculated and intentional. Adding one button to a two (sometimes three) button rotation is a much, much bigger difference than changing animation lock or adding or removing one DPS skill of, like, 20. Like, DoTs are literally 15% of a healer's damage. Adding even a second one would result in much more damage variance and is something that should be done much earlier than the release of an Ultimate. Making Jump easier to weave in the opener and reopeners would likely only result in a 0.5% difference tops.thats a lame excuse.
if changing how a dps skill locks and operates have less impact on a dps opener and rotation then a healer using a heal is less balance breaking then tell it to every dps streamer that optimize his rotation how if his skill becomes a weave option is meaningless it is if said change made their dps numbers go up compare to having a healer mp and potencies adjusted cause SE messed up.
i mean it will be game breaking if a healer mp will not be negative if ran in ultimate compare to dps needing to do an entire new rotation if their dps skill changes
no offense but that is a weak strawman argument for the devs, u might like them but there is no sound logic behind such a decision.
if dps can adjust their rotation based on their dps skills changes both potencies and how they work right before ultimate, same can be done for healers to adjust their healing before ultimate release perhaps even in much more flexibility then dps
Now, let me be clear. Do I think it actually matters that much in practice? No, not really. But I don't think it was a lie as much as it's him being overly cautious at the expense of the entire role, which is certainly consistent with how he's treated other roles (tanks) in the past.
That says nothing about my argument about healing kits, which is literally objectively correct regardless, as the stat squish alone was enough to make Alexander's limit break much harder to survive.
The thing is, this has been an issue for years. And he has constantly said every expansion, to wait for x, wait till after x. It’s all just stalling. Nothing had been done to fix it or even attempt to fix it in 6 years. It’s all gotten worse. He hasn’t been honest with the community about it, and clearly, based on his recent comments, he just doesn’t care anymore. He completely handwaved healers concerns with “go play ultimate.” And then the interview today/yesterday proved he is just completely out of touch with healers whatsoever and doesn’t even seem to respect the role.Just because healer design is shit doesn't mean it isn't calculated and intentional. Adding one button to a two (sometimes three) button rotation is a much, much bigger difference than changing animation lock or adding or removing one DPS skill of, like, 20. Like, DoTs are literally 15% of a healer's damage. Adding even a second one would result in much more damage variance and is something that should be done much earlier than the release of an Ultimate. Making Jump easier to weave in the opener and reopeners would likely only result in a 0.5% difference tops.
Now, let me be clear. Do I think it actually matters that much in practice? No, not really. But I don't think it was a lie as much as it's him being overly cautious at the expense of the entire role, which is certainly consistent with how he's treated other roles (tanks) in the past.
That says nothing about my argument about healing kits, which is literally objectively correct regardless, as the stat squish alone was enough to make Alexander's limit break much harder to survive.
In terms of healing kits, a lot of the current complaints are about WHM’s mana economy compared to the other three. You cannot tell me that improving their MP management—be it putting mana regen on other abilities or just downright decreasing the cost of certain skills, or heck, making Thin Air not crap again—would break DSR. If anything, it would make progression a lot more comfortable on a WHM and wouldn’t force them to heavily stack a dead substat (Piety). I still remember playing AST in ShB pre any MP adjustments, and the only time I was MP comfy was in my pentamelded crafted gear for Verse, which had ~2,500 piety WITHOUT me having to do a lot of Piety melds to not OOM mid-fight…
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I wasn't thinking about MP economy when saying that but it is something I overlooked, yeah. If they don't improve it then that's incredibly egregious.In terms of healing kits, a lot of the current complaints are about WHM’s mana economy compared to the other three. You cannot tell me that improving their MP management—be it putting mana regen on other abilities or just downright decreasing the cost of certain skills, or heck, making Thin Air not crap again—would break DSR. If anything, it would make progression a lot more comfortable on a WHM and wouldn’t force them to heavily stack a dead substat (Piety). I still remember playing AST in ShB pre any MP adjustments, and the only time I was MP comfy was in my pentamelded crafted gear for Verse, which had ~2,500 piety WITHOUT me having to do a lot of Piety melds to not OOM mid-fight…
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