Quote Originally Posted by Jeeqbit View Post
I don't agree about Heavy Thrust. I struggled with it as well and just couldn't play DRG. I don't like standalone GCDs and especially ones that can disrupt a combo.
Heavy Thrust wasn’t used mid-combo, though. You did Heavy Thrust > Chaos Thrust combo > Full Thrust combo > Heavy Thrust reapplication. It was extremely straight-forward. Pre the five step combo, you did two Full Thrust combos, and then Heavy Thrust > repeat. It wasn’t hard at all. The only punishing aspect was the positional requirement—which, if I remember correctly, was adjusted prior to the full-out removal.

What made it differ from Reaper's is that it couldn't increase the duration to 60s, so you had to hit it at the exact right time in your rotation or it either wasn't optimal or expired causing you to disrupt your combo, whereas Reaper has more flexibility on when to refresh it. Reaper's doesn't disrupt the combo.
See above about Heavy Thrust and combos—you never applied it mid-combo. It fell naturally into DRG’s combo rotation. If you were having to apply it mid-combo, then you were doing something wrong.

What made it worse was not sharing the first GCD for both combos, because all other melee classes did except MNK and MNK could still continue the other combo instead. If you put each melee combo on a different hotbar like I do and switch hotbars for each combo, this could be a problem when the first button is pressed right before switching. DRG has been perfect to me since Shadowbringers.
That seems like a you problem by making strange hotbar layouts. Not a job problem.

When I heal I'm usually busy (spamming broil or dosis). I play AST if I don't want to be bored on a healer.
Not at all what I meant, and you know it.