Quote Originally Posted by Eorzean_username View Post
Remove the MP cost from "The Blackest Night".
Increase the cooldown of "The Blackest Night" to 25 seconds.
Remove Oblation.
Add 10% damage reduction for 10s to "The Blackest Night" (independent of the damage-barrier effect).
When "The Blackest Night" expires, heal the Dark Knight for the same amount of damage that "The Blackest Night" absorbed while active.
Agreed with everything here except the fact that Oblation should be within TBN.
Having a different cooldown to use which grants a decent amount of damage reduction and perhaps a heal over time would be very strong and useful. In its current state however its damage reduction of 10% is not very impactful, and neither does it grant a regen.
If I were to propose changes I'd say that they could:
->Buff Oblation to 20% damage reduction, give it a 200 heal for 12 seconds. ( 800 potency total, weaker than PLD's Holy Sheltron of 1000, GNB's Aurora of 1200 )
->Changed Dark Mind to another ability that heals you on the spot or allows you to recover after a hit better. Something like you consume half of your current Dark Side time, and the higher it is, the more you heal for.

TBN being separate from Oblation is kind of crucial so that you can share a tank buster with the other tank and help him out too.